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matjoa

My mission crash to desktop...

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This is the pop-up:

<<Cannot load 'Users\..\Saved\missions\mymission.Eden\continue.fps'. Error 'No entry' at '/GameState/Variables/Item12/data.value.Item0'.>>

Do everybody know anything about this?

TIA

JF

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Does anyone can help me please?

It only happens when I load a previously saved or aborted mission.

TIA

JF.

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In one of our Beta mission at CoC, we also encountered such a problem. We looked at the savegame file but found no proper solution yet.

Could you send me your mission (Spinor25@aol.com)?

Maybe comparing the missions may shed a little light on the prob.

Our mission uses alot of heavy scripting stuff? Do you use something special?

Spinor

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Thank you for your answer! I was thinking I was alone on earth!

My mission doesn't have a lot of scripts: only 6 or 7 files.

But it has a lot of units (I am almost in the limit for the WEST and  EAST sides) doing a lot of things.

I tried deleting several units and the problem dissapeared.

Then, I was thinking that the problem was in one specific unit, I tried isolate the cause deleting those units (groups) one by one, but the problem always persisted.

Only when I delete a minimum number of units (anyone), it is fixed.

It seems that the file generated (save.fps or continue.fps) it isn't created correctly from a determinated number of units or units+WP, or whatever. Maybe?

Try that and post your results, please. Anyway, if you want I'll send you my mission which is still under construction and not playable.

TIA

JF.

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Thats some useful info. Our mission (I always say our mission, but it was actually created by abomb for CoC) uses a lot of units also.

Nevertheless, the bug is very strange, as the total number should not be a problem as long as it is below the maximum allowed number. You are probably correct, it may be caused by some strange combination.

I will try your suggestion and post the findings.

Anyway, please send me your mission (don´t bother about playability) if you like. At CoC, we have a tool to read a savegame file and we can take a look what '/GameState/Variables/Item12/data.value.Item0' actually is.

In our (analogous) case, it turned out to be a variable (actually an empty array) used in our scripts. Thats why we thought that our scripting may be erronous.

Spinor

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OK. I've already sent you my mission.

JF.

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