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JJonth Cheeky Monkey

Ai accuracy

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In CfgVehicles, accuracy for men is 2.5 default I think, I had a fiddle around and made some middle east dudes accuracy 10.0000. Will this make them Super shots or just plain naf. I tried messing around with some Delta Units and made their accuracy 1.000, but for some reason it crashes back to the desktop. What the range of the numbers?

Sorry the crashing has no relation to this, it was something to do with my SR47. smile.gif

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Guest BratZ

From what I have read the accuracy has to do with the AI recognizing the model.

Most things are like .4 or so,meaning an enemy needs to have that skill level to recognize the object.Setting it to 10,000 means the AI wont never recognize it.I see some things set to that (ambulance) I guess it means the enemy wont recognize the vehicle but the soldiers in it they will.

I may be wrong

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I tried setting Drakkhen's Mh6 to an accuracy of '0' and machinegunners shot at it alright... guys with anything else didn't seem to, which kind of sucks. I mean it would have been nice at the lowest setting for anything to be abel to shoot at it.

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for information a Sniper has 3.50000 and a Soldier has 1.50000 and a Medic has 1.70000

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Is the accuracy variable more or less the thing which determines how stealthy an infantry unit is then? I wonder if it would be possible to make an infantry unit which is stealthy enough that anyone can shoot at it but, still covert enough to be able to sneak up behind ai and use strokefist to kill them. Might be neat for an espionage type mission, or a jailbreak type theme.

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if you make an infantry guy with 6 the ennemis walk aroud without engage it.

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