Noboe 0 Posted October 30, 2023 Hi, can anyone help me to achieve that when playing as a Blufor zeus all opfor units are invisible until any blufor unit knowsabout is 1.5 or more. I tried this but i suck at scripting any help is appreciated. _z1 = getAssignedCuratorLogic z1; _bluf = units west; _opfor = units east; while {true} do { { _who = _x; { _target = _x; _knowsAbout = _who knowsAbout _target; if (_knowsAbout < 1.5) then { _target hideObject true; // Opfor is invisible } else { _target hideObject false; // Opfor is visible } } forEach _opfor; } forEach _bluf; sleep 1; // One second interval between iterations }; Share this post Link to post Share on other sites