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Is the workshop broken ?

 for the last six hours my server wont start:

"BACKEND      : Addon Download started 5CAB7D88BB567AD6 - CH-47 Chinook
BACKEND      : Addon Download started 5CCCC1DFB9C93581 - AH-64D Apache
BACKEND      : Addon Download started 5994614FB5AD35C2 - RHIB
BACKEND      : Addon Download started 5D84C738432BFE6A - WolfsBuildingPack
BACKEND      : Addon Download started 5AAF6D5352E5FCAB - Project Redline - Core
BACKEND      : Addon Download started 5D6EBC81EB1842EF - Enfusion Persistence Framework
BACKEND      : Addon Download started 5A78300A9F2D7A65 - HMAS Adelaide
BACKEND      : Addon Download started 59BA0CE1B043CA92 - Project Redline - MD500
BACKEND   (E): Fragmentizer: Unable to create file '/tmp/5B3ED33ADA805340/3RBNWeapons.pak//07bdcb173b27571fe079cb8d78e620c06e149fb4d7b8b957e64b1eb698a1b13b10b0a0dfa0afc9afbade6aa074f2978d5ffe2251426c5b2f2912602015a32840'
BACKEND   (E): Downloading has failed! Repeat later or try different mods.
ENGINE    (E): Unable to initialize the game
ENGINE       : Game destroyed.
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds   1"

 

As usual, error messages are WORTHLESS , because false, my server DOESNT have an issue creating on disk "'/tmp/5B3ED33ADA805340/3RBN ....."  bla bla  if your software has issues doing it, it has to say why !

 

here and then , I clean up: /tmp/5* , /tmp/addons, .config/profile/* , but still same crap .

 

Do you have explanation ?

Are going to fix it ?

 

Also we need real bad a real website for the workshop OR leave it as Arma3's !!!! why "change a good team" ?????

  in this we could launch queries by User , also a DB about the GUID's or resources IDs , you know the 16 long hexadecimal number like in "p/5B3ED33ADA805340/3RB" .

 

 

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Fixed.

 

The issue happens when you list a mod that is already a dependency of the anterior mod.

 

My server would not have suffered a whole day of downtime IF the logs/error messages were worthy to look at.

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  On 10/28/2023 at 4:07 PM, Xy. said:

Fixed.

 

The issue happens when you list a mod that is already a dependency of the anterior mod.

 

My server would not have suffered a whole day of downtime IF the logs/error messages were worthy to look at.

 

I'm having the same problem.

 

Am I correct in assuming you fixed it by listing the mods that are dependencies first?

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  On 11/1/2023 at 9:29 PM, DogeKitteh said:

 

I'm having the same problem.

 

Am I correct in assuming you fixed it by listing the mods that are dependencies first?

no, I just removed the calling mod ...

which works alone too ... .

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The server hangs at startup, been like this for many minutes :

Looks like the issue is somewhere else too,

now I have all mods installed and up to date, but no start, no error messages.

the main mod is:  https://reforger.armaplatform.com/workshop/5E3546A361CEA034-DeadZoneX

 

one of the others symptoms:   this mod I used to upload 10.7 M bytes, now only 10Mbytes Exactly, and yet I had added mods/code to the Mod .

 

Please enlighten us BI !

 

PROFILING    : Compiling GameLib scripts took: 32.193000 ms
SCRIPT       : Compiling Game scripts
 SCRIPT    (W): @"scripts/Game/Effects/SCR_ParticleEmitterExtended.c,10": 'SCR_ParticleEmitter' is obsolete: Use ParticleEffectEntity instead
 SCRIPT    (W): @"scripts/Game/Effects/SCR_ParticleEmitterExtended.c,7": 'SCR_ParticleEmitterExtended' is obsolete: Use ParticleEffectEntity instead
 SCRIPT    (W): @"scripts/Game/Character/Cameras/ADS/CharacterCameraADS.c,381": 'GetBoneMatrix' is obsolete: Use GetAnimation().GetBoneMatrix() instead
 SCRIPT    (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,643": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead!
 SCRIPT    (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1019": 'HandleOnCharacterCreated' is obsolete: Use OnControllableSpawned instead
 SCRIPT    (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1040": 'HandleOnCharacterDeath' is obsolete: Use OnControllableDestroyed instead
 SCRIPT    (W): @"scripts/Game/GameMode/SaveLoad/SCR_SaveManagerCore.c,90": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead!
 SCRIPT    (W): @"scripts/Game/Music/SCR_SpawnMusic.c,22": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead
 SCRIPT    (W): @"scripts/Game/Music/SCR_SpawnMusic.c,27": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead
 SCRIPT    (W): @"scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c,596": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead
 SCRIPT    (W): @"scripts/Game/UI/Menu/ScenarioDetailsMenu.c,152": 'RequestMissionChangeTransition' is obsolete: Use RequestScenarioChangeTransition instead!
 SCRIPT       : Loaded 3305x files; 6818x classes; used 15068/41943 kB (35%) of static memory; CRC32: f8b22479
PROFILING    : Compiling Game scripts took: 1450.914000 ms
INIT         : Creating game instance(ArmaReforgerScripted), version 0.9.9.104 built 2023-09-22 2:17:50 UTC.
Loading dedicated server config.
 BACKEND      : Server config loaded.
 BACKEND      : JSON Schema Validation:
  BACKEND      : JSON is Valid
 RESOURCES    : GetResourceObject @"{9F92E5C271151436}Missions/DeadZone.conf"
  RESOURCES (E): Failed to open
 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/DeadZone.conf'!
ENGINE       : Game successfully created.
InputManager user settings load from profile @"InputUserSettings.conf"
 DEFAULT   (W): Loading input settings from legacy file, which will be soon unsupported
NETWORK      : Starting dedicated server using command line args.

 

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the cash was cleared

the mods got downloaded "fine"

to me this an Nth bug .

 

we need a real WS system like a3, the actual website is just ...ridiculous

 

 

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"we need a real WS system like a3, the actual website is just ...ridiculous"

 

 

This is very true Especially since ver 1.XXX , because since then,the rules have changed,

 

and the versioning system STOPS a server from starting . it was NOT the case before.

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