Xy. 1 Posted October 28, 2023 Is the workshop broken ? for the last six hours my server wont start: "BACKEND : Addon Download started 5CAB7D88BB567AD6 - CH-47 Chinook BACKEND : Addon Download started 5CCCC1DFB9C93581 - AH-64D Apache BACKEND : Addon Download started 5994614FB5AD35C2 - RHIB BACKEND : Addon Download started 5D84C738432BFE6A - WolfsBuildingPack BACKEND : Addon Download started 5AAF6D5352E5FCAB - Project Redline - Core BACKEND : Addon Download started 5D6EBC81EB1842EF - Enfusion Persistence Framework BACKEND : Addon Download started 5A78300A9F2D7A65 - HMAS Adelaide BACKEND : Addon Download started 59BA0CE1B043CA92 - Project Redline - MD500 BACKEND (E): Fragmentizer: Unable to create file '/tmp/5B3ED33ADA805340/3RBNWeapons.pak//07bdcb173b27571fe079cb8d78e620c06e149fb4d7b8b957e64b1eb698a1b13b10b0a0dfa0afc9afbade6aa074f2978d5ffe2251426c5b2f2912602015a32840' BACKEND (E): Downloading has failed! Repeat later or try different mods. ENGINE (E): Unable to initialize the game ENGINE : Game destroyed. RESOURCES (E): ==== Resource leaks ==== RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1" As usual, error messages are WORTHLESS , because false, my server DOESNT have an issue creating on disk "'/tmp/5B3ED33ADA805340/3RBN ....." bla bla if your software has issues doing it, it has to say why ! here and then , I clean up: /tmp/5* , /tmp/addons, .config/profile/* , but still same crap . Do you have explanation ? Are going to fix it ? Also we need real bad a real website for the workshop OR leave it as Arma3's !!!! why "change a good team" ????? in this we could launch queries by User , also a DB about the GUID's or resources IDs , you know the 16 long hexadecimal number like in "p/5B3ED33ADA805340/3RB" . Share this post Link to post Share on other sites
Xy. 1 Posted October 28, 2023 Fixed. The issue happens when you list a mod that is already a dependency of the anterior mod. My server would not have suffered a whole day of downtime IF the logs/error messages were worthy to look at. Share this post Link to post Share on other sites
DogeKitteh 0 Posted November 1, 2023 On 10/28/2023 at 4:07 PM, Xy. said: Fixed. The issue happens when you list a mod that is already a dependency of the anterior mod. My server would not have suffered a whole day of downtime IF the logs/error messages were worthy to look at. I'm having the same problem. Am I correct in assuming you fixed it by listing the mods that are dependencies first? Share this post Link to post Share on other sites
Xy. 1 Posted November 14, 2023 On 11/1/2023 at 9:29 PM, DogeKitteh said: I'm having the same problem. Am I correct in assuming you fixed it by listing the mods that are dependencies first? no, I just removed the calling mod ... which works alone too ... . Share this post Link to post Share on other sites
Xy. 1 Posted November 14, 2023 The server hangs at startup, been like this for many minutes : Looks like the issue is somewhere else too, now I have all mods installed and up to date, but no start, no error messages. the main mod is: https://reforger.armaplatform.com/workshop/5E3546A361CEA034-DeadZoneX one of the others symptoms: this mod I used to upload 10.7 M bytes, now only 10Mbytes Exactly, and yet I had added mods/code to the Mod . Please enlighten us BI ! PROFILING : Compiling GameLib scripts took: 32.193000 ms SCRIPT : Compiling Game scripts SCRIPT (W): @"scripts/Game/Effects/SCR_ParticleEmitterExtended.c,10": 'SCR_ParticleEmitter' is obsolete: Use ParticleEffectEntity instead SCRIPT (W): @"scripts/Game/Effects/SCR_ParticleEmitterExtended.c,7": 'SCR_ParticleEmitterExtended' is obsolete: Use ParticleEffectEntity instead SCRIPT (W): @"scripts/Game/Character/Cameras/ADS/CharacterCameraADS.c,381": 'GetBoneMatrix' is obsolete: Use GetAnimation().GetBoneMatrix() instead SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,643": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead! SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1019": 'HandleOnCharacterCreated' is obsolete: Use OnControllableSpawned instead SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1040": 'HandleOnCharacterDeath' is obsolete: Use OnControllableDestroyed instead SCRIPT (W): @"scripts/Game/GameMode/SaveLoad/SCR_SaveManagerCore.c,90": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead! SCRIPT (W): @"scripts/Game/Music/SCR_SpawnMusic.c,22": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead SCRIPT (W): @"scripts/Game/Music/SCR_SpawnMusic.c,27": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead SCRIPT (W): @"scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c,596": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead SCRIPT (W): @"scripts/Game/UI/Menu/ScenarioDetailsMenu.c,152": 'RequestMissionChangeTransition' is obsolete: Use RequestScenarioChangeTransition instead! SCRIPT : Loaded 3305x files; 6818x classes; used 15068/41943 kB (35%) of static memory; CRC32: f8b22479 PROFILING : Compiling Game scripts took: 1450.914000 ms INIT : Creating game instance(ArmaReforgerScripted), version 0.9.9.104 built 2023-09-22 2:17:50 UTC. Loading dedicated server config. BACKEND : Server config loaded. BACKEND : JSON Schema Validation: BACKEND : JSON is Valid RESOURCES : GetResourceObject @"{9F92E5C271151436}Missions/DeadZone.conf" RESOURCES (E): Failed to open RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/DeadZone.conf'! ENGINE : Game successfully created. InputManager user settings load from profile @"InputUserSettings.conf" DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported NETWORK : Starting dedicated server using command line args. Share this post Link to post Share on other sites
Xy. 1 Posted November 23, 2023 the cash was cleared the mods got downloaded "fine" to me this an Nth bug . we need a real WS system like a3, the actual website is just ...ridiculous Share this post Link to post Share on other sites
Xy. 1 Posted November 25, 2023 "we need a real WS system like a3, the actual website is just ...ridiculous" This is very true Especially since ver 1.XXX , because since then,the rules have changed, and the versioning system STOPS a server from starting . it was NOT the case before. Share this post Link to post Share on other sites