Squag_ 0 Posted September 12, 2023 Hello all, I am attempting to create a timer for my players in my scenario that is activated via trigger. So far, I have code that I am using from another post that is fairly old, and there is a problem I have come across not discussed in this post. The post itself can be found here. I get this error upon activating this code: Line 10, Error select: Type object, expected array, String, Config entry I've tried everything I can find to fix this and I'm stuck on this one bit. I'm a bit of a newbie when it comes to scripting, so any help is much appreciated. Thanks! Share this post Link to post Share on other sites
Squag_ 0 Posted September 12, 2023 To clarify, this is the code which I am using. /* Activate by trigger or debug console nul = [SECONDS] execVM "timer.sqf"; - SECONDS - <NUMBER>: countdown number in seconds */ private "_time"; _time = _this select 0; while {(_time > 0)} do { _time = _time - 1; // ********* this part is the intermittant images. _imgCnd = ""; if (_time % 2 == 0) then { _imgCnd = "<img size='5' image= 'images\rocketRed.jpg' align='center'/><br/><br/>"; } else { _imgCnd = "<img size='5' image= 'images\rocketYellow.jpg' align='center'/><br/><br/>"; }; _txtCnd = format["<t font='TahomaB' t size='1.25' t color='#FF0000'>Countdown activated.<br/>Time to launch:<br/><t size='2.25'>%1<br/></t>", [((_time)/60)+.01,"HH:MM"] call BIS_fnc_timetostring]; hintsilent parseText format[_imgCnd + _txtCnd]; // **************** sleep 1; }; Thanks again! Share this post Link to post Share on other sites