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DeaDMeaT

Allowdammage....it is about time

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I would like this to be picked up by one of you admins that actually has a say it what goes into OFP, now i realise this is a dead and buried subject but i find it still a pain in my side when typing to make maps....now the reason this was re-called was because of cheating factors...now what im asing you is why not have something that checks if a player in either in a vehicle with invulnrability or there is a human in command of an AI in a vehicle and that would disable allowdammage.....im talking its SO ANNOYING having to work on a script that respawns ammo crates etc just cause some newbie runs over them or the enemy has placed some satchels on them and sent them to there maker.....what i need this for doesnt really matter, but im sure that BIS have the brains to enable this feature.... If someone cheats in singleplayer who the hell cares...they are cheating themselves, but multiplayer is a different story, if u cheat there your pissing everyone off. All I want to see is the editors of this comunity comunicate a want to BIS and have them concider it. We really need this....(as any one editor will testimate in trying to keep something alive in multiplayer)

It aint really that hard when u think about it....I cant understand why they havent re-enstated this, its well overdue...

I know there is createvehicle and createunit, but frankly they dont cut the mustard, u need something to work 100% of the time in multiplayer, not 90%, its just not good enough.

Please respond on this issue BIS, i mean as long as no "player" entity has control of an allowdammage active vehicle or unit i cant see how u could cheat with it....

and think of the bandwidth saved by the loss of all the alive "whatever object" triggers.....

Thanx for listening BIS....

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