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ACI XCIX-0001

Attribute defining if an object is a human, vehicle, which vehicle type, weapons, etc.... in the config viewer ?

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Morning !

 

What is the actual attribute defining and making the difference if an object is a human, vehicle, which vehicle type, weapons, etc.... in the config viewer ?
For instance, what differentiates a human from an helicopter ?

Is it the simulation = "helicopterrtd" or simulation = "human" only or is there something else ?
What is the attribute that makes the vehicle player or vehicle weapon work correctly ?

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