icecreamshampoo 1 Posted June 14, 2023 How do I make the beginning of a mission a black screen with the mission name that then fades into the game. Im new and dont know where to start. all tutorials are 10 years old so i joined this forum. thankyou Share this post Link to post Share on other sites
mrcurry 496 Posted June 14, 2023 2 hours ago, icecreamshampoo said: How do I make the beginning of a mission a black screen with the mission name that then fades into the game. Im new and dont know where to start. all tutorials are 10 years old so i joined this forum. thankyou Multiple ways to do this but my favourite "good enough" method uses the titleText command. 1. Create a file called "initPlayerLocal" in your mission root folder, make it a .sqf file 2. In it put the following code: private _titleString = "YourTextHere"; titleText [_titleString, "BLACK OUT", 0.01]; _titleString spawn { sleep 1; // Change this number to however long you wish the effect to stay before starting to fade out, recommend atleast 0.1 s titleText [_this, "BLACK IN", 1]; //Change the 1 here to however long you wish the fade in to take }; Since v1.74 titleText also supports StructuredText (color, alignment, images and other fancy stuff). If you wish to use those edit the text above by adding 2 true entries to the array of arguments for both titleText entries like so: // First one titleText [_titleString, "BLACK OUT", 0.01, true, true]; // Second one titleText [_this, "BLACK IN", 1, true, true]; 2 1 Share this post Link to post Share on other sites
icecreamshampoo 1 Posted June 14, 2023 36 minutes ago, mrcurry said: Multiple ways to do this but my favourite "good enough" method uses the titleText command. 1. Create a file called "initPlayerLocal" in your mission root folder, make it a .sqf file 2. In it put the following code: private _titleString = "YourTextHere"; titleText [_titleString, "BLACK OUT", 0.01]; _titleString spawn { sleep 1; // Change this number to however long you wish the effect to stay before starting to fade out, recommend atleast 0.1 s titleText [_this, "BLACK IN", 1]; //Change the 1 here to however long you wish the fade in to take }; Since v1.74 titleText also supports StructuredText (color, alignment, images and other fancy stuff). If you wish to use those edit the text above by adding 2 true entries to the array of arguments for both titleText entries like so: // First one titleText [_titleString, "BLACK OUT", 0.01, true, true]; // Second one titleText [_this, "BLACK IN", 1, true, true]; ty i copied it and changed Your text here to my mission name. and sleep to 10 seconds long. hopefully it works. Share this post Link to post Share on other sites