Graptik 0 Posted May 3, 2023 I am very new to creating terrains and am following the PMC tutorial. I have loaded my project into terrain builder but I am getting the following error: Rvmat conf - LayerRvmatCFG.cpp bool ClayerRvmatCFG::Open( const char*filename - "p:\a3\tut\tut_tutorial_terrain\data\tut_grass_green.rvmat" ) Source file cannot be opened... The contents of my layers.cfg file are: class Layers { class tut_grass_green { texture = ""; material = "tut\tut_tutorial_terrain\data\tut_grass_green.rvmat"; }; }; class Legend { picture = "maplegend.png"; class Colors { tut_grass_green[] = {{ 230, 230, 120 }}; }; }; The contents of my Rvmat file are: ambient[] = { 1, 1, 1, 1 }; diffuse[] = { 1, 1, 1, 1 }; forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 }; specular[] = { 0, 0, 0, 0 }; specularPower = 1; emmisive[] = { 0, 0, 0, 0 }; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; class Stage1 { texture = "a3\map_data\gdt_grass_green_nopx.paa"; uvSource = "tex"; class uvTransform { aside[] = { 10, 0, 0 }; up[] = { 0, 10, 0 }; dir[] = { 0, 0, 10 }; pos[] = { 0, 0, 0 }; }; }; class Stage2 { texture = "a3\map_data\gdt_grass_green_co.paa"; uvSource = "tex"; class uvTransform { aside[] = { 10, 0, 0 }; up[] = { 0, 10, 0 }; dir[] = { 0, 0, 10 }; pos[] = { 0, 0, 0 }; }; }; I would be very grateful for any help. Share this post Link to post Share on other sites
Graptik 0 Posted May 3, 2023 Just wanted to add an update - I have the same issue using the source files for someone else's project. The project loads into TerrainBuilder but then gives an error saying the layers.cfg files cannot be loaded/opened for write operation. This is a completely dfifferent layers.cfg file on a completely different project so I am thinking this is an issue with my TerrainBuilder or my P drive. Any help is appreciated. Share this post Link to post Share on other sites