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masterfirewall

Change chest rig patch based on UID

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Hello!

 

I am starting to learn how to mod and wanted to try to have the chest armor updated dynamically. I am sure this can be done server-side, but I was curious if it can pull the player UID within a chest rig mod. So the UID is grabbed by the mod on equip; after grabbing the UID it checks against a preset array of UIDs and determines which patch to put on their armor.

 

Basically, I want to avoid having ten million sets of chest armor to update when a significant change hits my unit.

 

within the hiddenSelectionsTextures for my testing vest I just have the variable but it does not seem to pass the patch.paa path from the _chest_path if statement condition
 

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Thank you!

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