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Gylden_Drage

Best Ways to learn modding in Enfusion?

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https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tutorials

https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

 

 

https://community.bistudio.com/wiki/Arma_Reforger:From_SQF_to_Enforce_Script

   

Ive read through most of these wiki's so far, there is a good deal I'm not understanding and curious what portions of my learning C++ will be useful in understanding how to adjust variables and game modes when modding Arma Reforger.

 

While I've used limited parts of  SQF from the A 3 days in editing small things in files for my own use.   I'm wanting to understand the Enforce Script deeper than I ever did SQF things from A3.

As I've read that it's inspired by C++,  I am curious what things as a new coder I should be paying attention to, and what things I wont need to worry about so much when modding with Enfusion.

 

What concepts will be most important that I can take from C++ and incorporate that knowledge with Enfusion?   I hope that question isn't too open ended.

 

 

My goals are primarily to modify game modes like Conflict to make "bases" smaller, use different place-able objects  in place of the Antenna, Vehicle Depot, Materials Depot, Base, and etc.   

 

Ideally I want to require a player to find an item that randomly spawns in a city, and that item is a sort of "key" to allow them to take control of a territory. 

 

 

I understand I have a lot of work ahead of me, but I'm retired with time on my side to figure things out.   I want to make best use of my time and efficiently start somewhere that will lead to using my time productively.  I just am sort of lost at the moment on where to start learning.    How much C++ should I know before I begin to try and mod game modes in Reforger?

 

 

 

I'm not looking for perfect answers  just a direction on where to look harder to learn myself.

 

 

Thanks. 

 

 

 

 

 

 

 

 

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How did 2023 go? I hope retirement is treating you well as well as your C++ studies.
I would look at Enforce Script Syntax and then for each section take any lessons you can find for the equivalent in C++ and come back and apply them in Enforce script. Once you are finished with the concepts and syntax then you should be nice and seasoned ready to dive into the Arma Reforger API .

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Also try duplicating and looking at the entity components, there's a lot you can do from just adding components to a generic entity to do certain things you want.

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On 1/23/2023 at 1:40 PM, Gylden_Drage said:

 

 

 

 

 

My goals are primarily to modify game modes like Conflict to make "bases" smaller, use different place-able objects  in place of the Antenna, Vehicle Depot, Materials Depot, Base, and etc.    

 

 

 

 

 

 

 

 

 

 

 

 

 

With that in mind, editing config files and components of entities involved can help you greatly.  Granted there has been a huge overhaul in how the depot and materials for bases and etc are handled.

 

 

GOOD NEWS A LOT OF DOCUMENTATION has been updated since November and onward!   Good job Bohemia and frens 🙂

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