Retyan 1 Posted January 17, 2023 Hello everyone, I struggle with somewhat a rather simple issue : I want a trigger to activate when a gas mask is equiped. I've tried different thing as condition : Quote goggles player == "PMK_1_Gas_mask_B1_F" ; headgear player == "PMK_1_Gas_mask_B1_F" ; If someone as the time to explain to me what went wrong I'll gratefull. Thanks Share this post Link to post Share on other sites
mrcurry 478 Posted January 17, 2023 32 minutes ago, Retyan said: Hello everyone, I struggle with somewhat a rather simple issue : I want a trigger to activate when a gas mask is equiped. I've tried different thing as condition : If someone as the time to explain to me what went wrong I'll gratefull. Thanks 1. Check the spelling of the gasmask name. 2. Place yourself in the editor, put on the gasmask and check goggles player and headgear player using the debug console to confirm that they indeed are the right commands and that the output is what you expect. 2. Check your activation code so the problem isn't there, like put in systemChat "test" 1 Share this post Link to post Share on other sites
Retyan 1 Posted January 17, 2023 2 hours ago, mrcurry said: 2. Place yourself in the editor, put on the gasmask and check goggles player and headgear player using the debug console to confirm that they indeed are the right commands and that the output is what you expect. Didn't know this trick, but it worked well, I was lost with all the possibily of errors, Thank you mrcurry. 1 Share this post Link to post Share on other sites