SupremeTDM 2 Posted January 15, 2023 (edited) Hello, I am trying to add some animations to my AI actors and have had trouble in getting them to act smoothly and not just teleport around. My situation is that I have an Officer leaning on a table, playMove in his init. I want the below script to be put in a trigger activation and have it fire when the player walks into the room. The trigger fires and the officer terminates the leaning and then takes a seat at his desk. of1 call BIS_fnc_ambientAnim__terminate; [] spawn {sleep 3; [of1, "SIT_U1", "ASIS"] call BIS_fnc_ambientAnim;}; The problem is that the terminate works but the officer teleports instantly into the chair, no animation of him turning and sitting. I have read about switchMove, playMoveNow, etc. and ambientAnim seems to work best so I am hoping someone can help me figure this out. I am using ACE, dlc for recon, global, apex, jets, helicopters Thanks in advance Edited January 15, 2023 by SupremeTDM clarity Share this post Link to post Share on other sites