RPBANDEP 15 Posted June 6, 2022 Requires ACE3 Adds 3 combat stims (used from ace-self interaction menu-equipment). Meldonium: +10% move speed, -50% fatigue drain for 5 minutes. total effect time 10 minutesAD-88:: -30% recoil, 0.5 aim precision coefficient for 3 minutes. total effect time 6 minutesB-11N:: -80% blood loss (from wounds, not from hits) for 3 minutes. total effect time 15 minutes Video Steam workshop Other features: -smooth fade of effect after stim time ends -extended visuals if new stim applied before prev. stim effect finished -overdose unconscious effects Known bugs -effect disappear if user reconnect (made for optimization in largescale mp) -cant be used in vehicles (hope fix it next version) For now Hand made stimulator do nothing 3 variables to tune stim length avaible: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD (local variables. should be definde for each user, if not defined-default value=1. values greater then 1 increase duration, lesser-decrease) 2 Share this post Link to post Share on other sites
RPBANDEP 15 Posted June 13, 2022 -small fix: for ace3 v13 or greater CPR now works correctly if overdosed 1 Share this post Link to post Share on other sites
RPBANDEP 15 Posted August 31, 2022 -fixed reseting timer and stim used counter for dead players (realy i only play arma like 1 mission=1 life and forgot about usual respawns 😁) Share this post Link to post Share on other sites