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RPBANDEP

Combat stimulators

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Requires ACE3

Adds 3 combat stims (used from ace-self interaction menu-equipment).

Meldonium: +10% move speed, -50% fatigue drain for 5 minutes. total effect time 10 minutes
AD-88:: -30% recoil, 0.5 aim precision coefficient for 3 minutes. total effect time 6 minutes
B-11N:: -80% blood loss (from wounds, not from hits) for 3 minutes. total effect time 15 minutes

 

Video

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

Steam workshop

 

 

Other features:
-smooth fade of effect after stim time ends
-extended visuals if new stim applied before prev. stim effect finished
-overdose unconscious effects

Known bugs
-effect disappear if user reconnect (made for optimization in largescale mp)
-cant be used in vehicles (hope fix it next version)

For now Hand made stimulator do nothing

 

3 variables to tune stim length avaible: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD  (local variables. should be definde for each user, if not defined-default value=1. values greater then 1 increase duration, lesser-decrease)

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-small fix: for ace3 v13 or greater CPR now works correctly if overdosed

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-fixed reseting timer and stim used counter for dead players

 

(realy i only play arma like 1 mission=1 life and forgot about usual respawns 😁)

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