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Brominum

Assistance configuring a door in a building

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Hello! I am learning Object Builder / A3 tools, and am seeking some information on this config issue I'm having. I have made some efforts to troubleshoot previously, as well as re-do and clean up my configs, but I am still having an issue:

 

I've created a shoothouse model, and in it I am trying to just make 1 door for practice, Door_01. It has both a component (Component39) and Door_01 designation in view, geom, fire LODs, and in Memory, it has Door_01_axis and Door_01_trigger vertices appropriately named. I believe the P3D isn't the issue. The issue is, the actions to open the door are visible in the game, and no error message is received at all, but when using the action, nothing at all happens.

 

I think I've defined the skeleton right but more specifically I think I'm not getting something right in model.cfg, or maybe even the animation stuff. I went ahead and uploaded both model.cfg and config.cpp to here: https://pastebin.com/wnsPfsy0

 

Please feel free to reach out to me if you'd like to contact me via something besides replies, or if you'd like to look at the source files in order to assist.

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I fixed it! I was missing a closing "};" after line 50.

In addition, in the Close_door action, I called the script to open the door instead of close it.

It is now working!

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