Johann "onn" Bitsoenn 0 Posted February 19, 2003 I would like to ask you for some help about keeping addons in ofp. Well known problem is that ofp can handle limited amount of addons... It was not a problem some time ago, but now the amount of good addons "to keep" is much bigger than avaiable place... I have some idea to override it but I am not shure about way it will work (if it will work) wich is to split some clearly-dividable parts of addons (as in example SEB NAM pack or WWII addons or any national-army packs other than standard game sides) in MOD folders. Question I have are: ~ Is the command "flashpointresistance.exe -mod=foldername" correct? ~ What files are needed in MOD folder, what structure should it be (overall: any rules about it and info about any config files needed inside) ~ Will it work? :] I would be very gratefull for any info or links to any infos. Thanx in advance :] Share this post Link to post Share on other sites
theavonlady 2 Posted February 19, 2003 Search The FAQ for "mod folders". Share this post Link to post Share on other sites
theavonlady 2 Posted February 19, 2003 One peculiarity, if you have island addons, place the addon's "anim" cutscene folders in OFP\Addons or OFP\Res\Addons. The anims don't work out of a mod\Addons folder. Share this post Link to post Share on other sites
Johann "onn" Bitsoenn 0 Posted February 19, 2003 You are GREAT Avon Lady :] BIG, BIG THANKS! :] Share this post Link to post Share on other sites