lwoadam 0 Posted January 29, 2022 Good Morning Everyone - let me say I am late to ARMA3 and have fallen down the rabbit hole of mission making. In searching for what I am looking for I think I am both over my head and confused. I am making a scenario in the Falklands of an Assault that happened that commenced with firing Launchers. How can I make a trigger that commences the assault when I fire a LAW launcher? I have tried a lot of things and have fallen short of my goal. I'd be happy to activate when I shoot the launcher, but to have others shoot at the same time as what happened in real life would be even more ideal. Can anyone help me with this as I am really struggling!! Thank you in advance, Share this post Link to post Share on other sites
_foley 192 Posted January 29, 2022 To detect when a weapon is fired you can use an event handler like so player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; if (_weapon == secondaryWeapon _unit) then { shotsFired = true; }; }]; This will set the shotsFired variable to true when a player fires any launcher. You can limit this to a specific weapon by replacing secondaryWeapon player with the classname of the weapon. If you want this to activate your trigger, put: !isNil "shotsFired" into the condition field. 2 Share this post Link to post Share on other sites
lwoadam 0 Posted January 29, 2022 5 hours ago, _foley said: To detect when a weapon is fired you can use an event handler like so player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; if (_weapon == secondaryWeapon _unit) then { shotsFired = true; }; }]; This will set the shotsFired variable to true when a player fires any launcher. You can limit this to a specific weapon by replacing secondaryWeapon player with the classname of the weapon. If you want this to activate your trigger, put: !isNil "shotsFired" into the condition field. Thank you!!!! Just what I needed and worked like a charm. Thank you sir - deciphering this as best I can now. Share this post Link to post Share on other sites