JohnTheWeak 0 Posted January 5, 2022 Hi! Im currently doing a little bit coding to re-implement the Trigger class. So i write the codes like this ``` class CfgNonAIVehicles { class Trigger; }; ``` Simple like that,but when i add it to the game I got an error " No entry 'bin\config.bin/CfgNonAIVehicles/Trigger.simulation' " I tried put it inside CfgVehicles but I still has an error but not like the same one above ``` class CfgVehicles { class Trigger; }; ``` " No entry 'bin\config.bin/CfgVehicles/Trigger.scope' " Share this post Link to post Share on other sites
JohnTheWeak 0 Posted January 5, 2022 15 minutes ago, fridayrack said: Thanks for sharing the information. I managed to make this happen,but i still dont know how BI emptyDetector extends this class. The Right code should be ``` class Cfg3DEN { class Trigger; // then i did some div // actually i wanna hide some field too class TriggerDiv{ class Tooltip { activation[] = { "NONE", "None", "WEST", "BLUFOR", "EAST", "OPFOR", "GUER", "Independent", "CIV", "Civilian", }; activationType[] = { "PRESENT", }; }; }; }; ``` I can see it from the in-game settings,but i dont know how this works. How my own EmptyDetector extends TriggerDiv class Share this post Link to post Share on other sites