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JohnTheWeak

No entry 'bin\config.bin/CfgNonAIVehicles/Trigger.simulation'

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Hi!

Im currently doing a little bit coding to re-implement the Trigger class.

So i write the codes like this

```

class CfgNonAIVehicles
{
    class Trigger;

};

```

Simple like that,but when i add it to the game

I got an error "  No entry 'bin\config.bin/CfgNonAIVehicles/Trigger.simulation'  "

I tried put it inside CfgVehicles but I still has an error but not like the same one above

```

class CfgVehicles

{

  class Trigger;

};

```

"  No entry 'bin\config.bin/CfgVehicles/Trigger.scope'  "

 

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15 minutes ago, fridayrack said:

Thanks for sharing the information.

I managed to make this happen,but i still dont know how BI emptyDetector extends this class.

The Right code should be

```

class Cfg3DEN

{

  class Trigger;

  // then i did some div

  // actually i wanna hide some field too

  class TriggerDiv{

    class Tooltip {
            activation[] = {
                "NONE",
                "None",
                "WEST",
                "BLUFOR",
                "EAST",
                "OPFOR",
                "GUER",
                "Independent",
                "CIV",
                "Civilian",
            };
            activationType[] = {
                "PRESENT",
            };
        };

  };

};

```

I can see it from the in-game settings,but i dont know how this works.

How my own EmptyDetector extends TriggerDiv class

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