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koepke

Whats up with irscanground

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irScanGround = false; // NO IR on ground targets

but unfortunaly it don´t work anyone know why or got a solution for me

'what i want is that speziall units can´t see ground targets on radar'

this all becouse im playing in a realwar system and im working on a mod unfortunaly we are no goverment and we cant get vbs:) so we need to make ofp more realistik

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the thing that their is a simulation ligue no CTF no TDM just war like it is makes it needs to be more real so if i can find a solution for the radar thing so i can simulate the 2 recon systems

-termal : just simulate with the simpel trick to make the irScanRange smaller

-radar  : just simulate with the simpel trick to make the irScanRange higher but raders dont see  ground targets the way we see em in ofp so i need irScanGround = false to work

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PicVert @ Feb. 15 2003,08:16)</td></tr><tr><td id="QUOTE">Try irScanground=0

? maybe that should work not tested...<span id='postcolor'>

no it dont work sad.gif

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I found some define in cpp 1.90 try to play with that :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

irTarget=1;

irScanRangeMin=0;

irScanRangeMax=0;

irScanToEyeFactor=1;

irScanGround=1;

laserTarget=0;

laserScanner=0;

commanderCanSee=31;

gunnerCanSee="4+8+16";

driverCanSee="2+8+16";

<span id='postcolor'>

That the only way ... or by scripplet but with that could'nt help sorry. confused.gif

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Why don't you just hide the radar from the occupants in the config file?

First of all, for your future scripting convenience, try defining easy-to-remember terms at the beginning of the unit's config:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define CanSeeRadar 1

#define CanSeeEye 2

#define CanSeeOptics 4

#define CanSeeEar 8

#define CanSeeCompass 16

#define CanSeeRadarC CanSeeRadar+CanSeeCompass

#define CanSeeAll 31

<span id='postcolor'>

... and then give the vehicle occupants something like "CanSeeEye+CanSeeEar+CanSeeOptics+CanSeeCompass". That should work. It looks to me like, if you're using the numbers only, that any odd number [i.e., not divisible by 2] implies the ability to see radar, and that any even number implies that radar is hidden.

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Guest BratZ

So apparantly I can't go the other way? I'd like to make the radar show ground targets only...

is irScanair=0 (or something?)

a command too?

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