Lj- 0 Posted December 8, 2021 Defines available garages class YourGarageClass - Used as a param for the call { conditionToAccess - STRING - Condition that must return either true or false, if true the player will have access to the garage allowedTypes - ARRAY OF STRINGS - Allowed vehicle types to be retrieved from the garage, can be "Car"/"Truck"/"Tank"/"Air"/"Ship"/"Submarine" or mixed spawnPoints - ARRAY OF ARRAYS - Spawn positions (markers/positions) |- 0 - STRING - Display name in the dialog |- 1 - ARRAY OF MIXED - Markers/positions storePoint - STRING - Point (marker) where the vehicle should be placed to be able to store it, if left empty it will detect the nearest owned vehicle inside a 8m radius around the player }; */ class HG_DefaultGarage // HG_DefaultGarage is just a placeholder for testing purposes, you can delete it completely and make your own { conditionToAccess = "true"; // Example: "(playerSide in [west,independent]) AND ((rank player) isEqualTo 'COLONEL')" allowedTypes[] = {"Car","Truck","Tank","Air"}; spawnPoints[] = { {"Spawn 1",{"garage_spawn_1"}}, {"Spawn 2",{"garage_spawn_2","garage_spawn_3"}} }; storePoint = "garage_store"; }; Share this post Link to post Share on other sites