pres1ige 0 Posted November 14, 2021 Team, I'm trying to use the "ace_cargo_fnc_loadItem" within the init of several crates to have them pre-loaded into some vehicles at mission start. I've narrowed down one issue (whereby the crates have to be within a certain distance of the target vehicle) but cannot understand why one vehicle will load 4 crates and the others will only load 2. I've confirmed that there is sufficient cargo space to load the additional crates within each of the target vehicles, I've ensured that each of the crates can be loaded in isolation (eliminating a conflict between crate type and target vehicle) and gone over and over the code. Below are links to some images that will hopefully clarify what I'm talking about. Has anyone else encountered this problem with ace? If so, did you find a solution at all? Script that I'm using is placed in the "init" of each cargo crate and reads as follows: [variable of cargo, variable of target vehicle] call ace_cargo_fnc_loadItem - editor - In-game - ace interact Share this post Link to post Share on other sites
itz_Rxmi 0 Posted October 22, 2022 Hey, did you ever get this fixed..? Yikes Share this post Link to post Share on other sites