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DeadNuts

Re-texturing water?

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Would it be possible to re-texture the surface of the water via a modded config.cpp? I'd like to make it appear like a marsh covered in pond scum.

 

I'm using stratis as a test case and have been able to manipulate things like the color of the water's surface, opacity and underwater fog. After digging through various configs that seem to deal with water textures in the splendid viewer in the editor I managed to include them in my config file and point to a custom texture packed in my mod's pbo but I'm still getting the generic water texture.

 

Completely new to this, only have messed with some simple scripting in the past. Any help appreciated.

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