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Mercutio

TRIGGER TYPES

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I just want to know what some of the trigger types are for and what they do, specifically "GUARDED BY SO ON" and "SWITCH". Any help is appreciated. Thanks.

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Guarded by _x:

This trigger is used with the GUARD waypoint and works as shown in the following example. First, let's say you have 3 groups (West) that each have reached a GUARD waypoint. As you've probably seen, that'll make them hang around a bit, and come to the rescue of other nearby units if needed (after which they'll return to their GUARD location).

Second, put down 2 triggers, and change their type to "Guarded by West". No other changes really needed.

Now the interesting part; two of the groups will move to these triggers' locations, each group to its closest trigger, to guard it (that is, any nearby friendlies under attack). The third group, the one farthest away from the two "Guarded by"-triggers, will stay put.

Let's say that one of the two groups at the "Guarded by"-triggers is killed. The two remaining groups will reorganize, each moving to its closest "Guarded by"-trigger. That could even mean that a group will leave its current location at a "Guarded by"-trigger to move to another "Guarded by"-trigger, it this group is closest to the second trigger than any other group.

As you see, "Guarded by"-triggers are a convenient way to set up terrain objectives for AI squads, without having to do a lot of work. They can also be used to heavily randomize a mission.

AFAIK, "Guarded by"-triggers will never go off, and only their type is important. Everything else seem to be ignored, unfortunately including radius. Note that you can group a "Guarded by"-trigger with a unit, with expected results.

Switch:

Triggers can be synced with certain waypoints to control the movement paths of units/groups. Some obvious ones are GUARD, HOLD, SEARCH AND DESTROY, and SUPPORT. When the synced trigger goes off, the waypoint is done and the group can move to its next waypoint.

Another use is to sync triggers with CYCLE waypoints. When the trigger goes off, the group's next waypoint will become the waypoint immediately following the synced CYCLE waypoint.

This allows you to set up multiple waypoint paths for a group, or to break free of a waypoint loop.

Now, all this is fine and dandy, but for it to work you need to set the synced trigger's type to "Switch". I know that this is required for the CYCLE thing to work, and I'm pretty sure that you need to use type "Switch" for the other stuff, too. If you sync a trigger with a CYCLE waypoint, and NOT set the trigger type to "Switch", then it'll go off but not affect the waypoint.

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