RaioBoss 0 Posted December 7, 2020 Hi. In my scenario there are many AIs patrolling the area. I want them to switch to a "seek and destroy" waypoint as soon as my blufor unit is detected OR one of the ammo crates I've placed is destroyed. I've linked the trigger to the "cycle" waypoints, and that's fine, but I'm having troubles with the conditions. I've tried to put !alive crate001 or !alive crate002, but when I destroy the crate nothing happens... PS. crate001 and crate002 are the names of the objects, ofc. Share this post Link to post Share on other sites