tom.machu 1 Posted September 18, 2020 Hi, having limited skills, I´m trying to make a script, which would result in a certain group of player spawned at a random position on the map and other group of player at other random position. The script below works in SP, is there a way how to make the script operational in MP (listen server)? _playerposition = [] call BIS_fnc_randomPos; s1 setPos _playerposition; //s1 (placed object in Eden) is player1 s2 setPos (getPos s1); //s2 (placed object in Eden) is player2 _wreck = "Land_Mi8_wreck_F" createVehicle (s1 getPos [10, 45]); _smoke = "test_EmptyObjectForSmoke" createVehicle (getPos _wreck); _smoke attachTo [_wreck, [0, -5, 0]]; _smoke2 = "test_EmptyObjectForSmoke" createVehicle (getPos _wreck); _smoke2 attachTo [_wreck, [0, -3, 0]]; _emitter = "#particlesource" createVehicleLocal (getPos _wreck); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1]; _fire = "test_EmptyObjectForFireBig" createVehicleLocal (getPos _wreck); _fire attachTo [_wreck, [0, -5, 0]]; _onroadposition = [[[position s1,8000]],[], {isOnRoad _this}] call BIS_fnc_randomPos; _offroad = "C_Offroad_01_comms_F" createVehicle (_onroadposition); _offroad2 = "C_Offroad_01_comms_F" createVehicle (_offroad getPos [10, 180]); c1 moveInDriver _offroad; //c1 (placed object in Eden) is player3 c2 moveInCargo _offroad; c3 moveInCargo _offroad; c4 moveInCargo _offroad; c5 moveInDriver _offroad2; //c5 (placed object in Eden) is player4 c6 moveInCargo _offroad2; c7 moveInCargo _offroad2; c8 moveInCargo _offroad2; Share this post Link to post Share on other sites