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Class cfgsfx in description.ext

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Hi all,

Do you know how to use "class CfgSFX" in Description.ext? I searched around the net, but can't find examples how to use CfgSFX in Description.ext.

I want to add arbitrary enviromental sound (e.g. new insect's sounds) to missions by defining "class CfgSFX". Because "class CfgRadio" or "class CfgSounds" cannot put sounds to arbitrary point on the map or cannot play back again and again. confused.gif

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