sgtvor 0 Posted January 26, 2003 I'm not one to ask for random feature additions, but this is something that's really starting to become a problem more and more recently for me, and I imagine any serious mission makers. So, if we are treated to another update, I would very much like to see a "Hide waypoints" option for each unit in the mission editor. Now that we have a lot more civilian addons, and computers a quite a bit more powerful than when OFP first came out, missions are becoming more and more populated and dynamic. This unfortunatly creates a tangled MESS of waypoints across the editor screen. Even though unselected waypoints become transparent, it's just a headache to work around them, especially when one missed click can link you to an entirely different set of waypoints. Alright, I'm done. Thanks for the glorious game BIS. Share this post Link to post Share on other sites
MaxPower44 1 Posted January 26, 2003 You can create few mission and then make fusion Share this post Link to post Share on other sites
sgtvor 0 Posted January 26, 2003 True, but that gets difficult when you want to compare waypoint locations to other units who aren't in your current file, its' just an extra step. I'm just talking about a big fat button on the right panel that lets you turn on/off the waypoint markers for whatever unit you have selected. Share this post Link to post Share on other sites
MaxPower44 1 Posted January 26, 2003 you're right, this will be great ! Share this post Link to post Share on other sites
Spitfire 0 Posted January 26, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sgtvor @ Jan. 26 2003,02:39)</td></tr><tr><td id="QUOTE">Now that we have a lot more civilian addons, and computers a quite a bit more powerful than when OFP first came out, missions are becoming more and more populated and dynamic. This unfortunatly creates a tangled MESS of waypoints across the editor screen.<span id='postcolor'> That's exactly the reason I nowadays use dynamic waypoints made of markers and not the normal waypoints - at least in my bigger missions. Right now I'm doing a huge mission where waypoints (markers) are created, moved, deleted and reassigned to different units on the fly. The best part is that you can actually hide markers in the editor so they do not get in your way. The downside is that every action occurring at waypoints has to be scripted by hand, but I like to script things anyway - call me a control freak but I like to hold all the strings myself! Share this post Link to post Share on other sites