stgn 39 Posted January 23, 2003 Ofcause I know what some of these mean but there is many I don't know. And how do i set the RPM(rounds pr. minut) right. hit=10; indirectHit=3; indirectHitRange=0.010000; explosive=0; cost=40; maxSpeed=1000; minRange=1; minRangeProbab=0.010000; midRange=1100; midRangeProbab=0.100000; maxRange=4300; maxRangeProbab=0.90000; visibleFire=10; audibleFire=5; visibleFireTime=0.5; class Single { ammo="STGNSPRtba"; multiplier=1; burst=1; displayName="Semi"; dispersion=0.000240; sound[]={"\STGNSPRtb\SPR.wav",1.000000,1}; soundContinuous=0; reloadTime=0.085000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=2.000000; aiRateOfFireDistance=950; useAction=0; useActionTitle=""; STGN Share this post Link to post Share on other sites
Guest BratZ Posted January 23, 2003 reloadTime=0.085000; Play with that figure for ROF....lower is faster Share this post Link to post Share on other sites
Rastavovich 0 Posted January 23, 2003 reloadtime = time between shots. Simply calculate 1 minute / rof (ie: 600) = reloadtime. Attention, this reload time is not "real" in game, the weapons are much slower. Share this post Link to post Share on other sites