beako 13 Posted May 9, 2020 HI All, I'd like to create a camera setting that can be toggled from the default 3rd person view to one where the camera is pulled back slightly and over the head, while in game and the player still has control of his unit. Thus I don't want to create a cpp for this. I've started with this below, but wondering if someone already has something scripted, whereby the player can toggled back and forth in game between two different 3rd person views? private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,-3,5]]; _cam camSetTarget getPos cursorTarget; _cam setVectorUp [0,0.60,0.40]; _cam switchCamera "EXTERNAL"; Share this post Link to post Share on other sites