.Marti 2 Posted April 28, 2020 Hi there, I created a very basic script to take control over other units. It's meant to be used on dedicated server. I spawn the function with this, in a standard trigger (Blufor/present). Quote _myFunction = [] spawn moveUnit; The function: Quote moveUnit = { if (!isDedicated && hasInterface) then { _antiguaUnidad = player; _grp = group player; _nuevaUnidad = _grp createUnit ["C_man_p_beggar_F", getMarkerPos "mrk1", [], 0, "FORM"]; selectPlayer _nuevaUnidad; deleteVehicle _antiguaUnidad; }; }; The problem is: Sometimes works as intended (When any BLUFOR enters, the code is executed in every client). But sometimes, only executes for the player who entered the trigger. I researched a little bit and you are supposed to use something like in thisList etc to execute something in a certain client. Am I missing something? Any ideas? Is the script wrong? Thanks, cheers. Share this post Link to post Share on other sites