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erBradipo

Problem with cluster and surface

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i Have a problem with the generation of clutter for the grass in my map, i ceck some topic but my problem is persistent.... any idea?

i Will post all cfg file

 

class Clutter	
{
   class FTD_LifeMap_BigFallenBranches_pine: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};
   class FTD_LifeMap_BigFallenBranches_pine02: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};
   class FTD_LifeMap_BigFallenBranches_pine03: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};
   class FTD_LifeMap_GrassGreenGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
		affectedByWind = 0.6;
		swLighting = 1;
		scaleMin = 0.7;
		scaleMax = 1.0;
	};
   class FTD_LifeMap_GrassDry: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
		affectedByWind = 0.5;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.2;
	};
   class FTD_LifeMap_GrassDryGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
		affectedByWind = 0.65;
		swLighting = "true";
		scaleMin = 0.65;
		scaleMax = 1.0;
	};
   class FTD_LifeMap_GrassDryMediumGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
		affectedByWind = 0.7;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.0;
	};
   class FTD_LifeMap_WeedBrownTallGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
		affectedByWind = 0.3;
		swLighting = "true";
		scaleMin = 0.9;
		scaleMax = 1.25;
	};
   class FTD_LifeMap_WeedGreenTall: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
		affectedByWind = 0.3;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.2;
	};
   class FTD_LifeMap_PlantMullein: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
		affectedByWind = 0.35;
		swLighting = "true";
		scaleMin = 0.7;
		scaleMax = 1.15;
	};
   class FTD_LifeMap_ThistleYellowShrub: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
		affectedByWind = 0.2;
		swLighting = "true";
		scaleMin = 0.7;
		scaleMax = 1.1;
	};
   class FTD_LifeMap_ThistleThornGreen: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
		affectedByWind = 0.3;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 1.0;
	};
   class FTD_LifeMap_ThistleThornGreenSmall: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
		affectedByWind = 0.25;
		swLighting = "false";
		scaleMin = 0.4;
		scaleMax = 0.7;
	};
   class FTD_LifeMap_FlowerLowYellow2: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
		affectedByWind = 0.4;
		swLighting = "true";
		scaleMin = 0.6;
		scaleMax = 1.0;
	};

 };
class CfgSurfaces 
{
	class Default {};
	class FTD_LifeMap_dirt_Surface : Default
	{	
		 files = "FTD_LifeMap_dirt_*";
		 rough = 0.09;
		 maxSpeedCoef = 0.9;
		 dust = 0.5;
		 soundEnviron = "dirt";
		 character = "Empty";
		 soundHit = "soft_ground";
		 lucidity = 1;
		 grassCover = 0.03;
	};
	class FTD_LifeMap_dry_grass_Surface : Default
	{	
		 files = "FTD_LifeMap_dry_grass_*";
		 rough = 0.08;
		 maxSpeedCoef = 0.9;
		 dust = 0.75;
		 soundEnviron = "drygrass";
		 character = "FTD_LifeMap_dry_grass_Character";
		 soundHit = "soft_ground";
		 lucidity = 2;
		 grassCover = 0.1;
	};
	class FTD_LifeMap_forest_pine_Surface : Default
	{	
		 files = "FTD_LifeMap_forest_pine_*";
		 rough = 0.12;
		 maxSpeedCoef = 0.8;
		 dust = 0.4;
		 soundEnviron = "drygrass";
		 character = "FTD_LifeMap_forest_pine_Character";
		 soundHit = "soft_ground";
		 lucidity = 3.5;
		 grassCover = 0.04;
	};
	class FTD_LifeMap_grass_green_Surface : Default
	{	
		 files = "FTD_LifeMap_grass_green_*";
		 rough = 0.08;
		 maxSpeedCoef = 0.9;
		 dust = 0.15;
		 soundEnviron = "grass";
		 character = "FTD_LifeMap_green_grass_Character";
		 soundHit = "soft_ground";
		 lucidity = 4;
		 grassCover = 0.05;
	};
	class FTD_LifeMap_soil_Surface : Default
	{	
		 files = "FTD_LifeMap_soil_*";
		 rough = 0.09;
		 maxSpeedCoef = 0.9;
		 dust = 0.5;
		 soundEnviron = "dirt";
		 character = "Empty";
		 soundHit = "hard_ground";
		 lucidity = 1;
		 grassCover = 0.0;
	};
};

class CfgSurfaceCharacters
{
        class FTD_LifeMap_forest_pine_Character
	{
		probability[] = {0.05,0.012,0.01,0.1,0.05};
		names[] = {"FTD_LifeMap_BigFallenBranches_pine","FTD_LifeMap_BigFallenBranches_pine02","FTD_LifeMap_BigFallenBranches_pine03","FTD_LifeMap_GrassDryGroup","FTD_LifeMap_GrassGreenGroup"};
	};
	class FTD_LifeMap_green_grass_Character
  	{
		probability[] = {0.99};
		names[] = {"FTD_LifeMap_GrassGreenGroup"};
  	};
	class FTD_LifeMap_dry_grass_Character
  	{
		probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
		names[] = {"FTD_LifeMap_GrassDryGroup","FTD_LifeMap_GrassDryMediumgroup","FTD_LifeMap_WeedBrownTallGroup","FTD_LifeMap_WeedGreenTall","FTD_LifeMap_ThistleYellowShrub","FTD_LifeMap_PlantMullein"};
  	};
};
#define _ARMA_

//Class config.bin{
class CfgPatches
{
 class FTD_LifeMap
 {
  units[] = {"FTD_LifeMap"};
  weapons[] = {};
  requiredVersion = 1.0;
  requiredaddons[]={};
  version = "25/01/2015";
  fileName = "FTD.pbo";
  author = "erBradipo";
 };
};
class CfgWorlds
{
 class CAWorld;
 class Stratis: CAWorld
 {
  class Grid;
  class DefaultClutter;
 };
 class FTD_LifeMap: Stratis
 {
  cutscenes[] = {};
  author = "erBradipo";
  description = "FTD Island MAP";
  pictureMap = "FTD\data\imagery\FTD_LifeMap.paa"; 
  worldName = "FTD\FTD_LifeMap.wrp";
  startTime = "11:00";
  startDate = "05/03/2001";
  startWeather = 0.2;
  startFog = 0.0;
  forecastWeather = 0.6;
  forecastFog = 0.0;
  centerPosition[] = {1024,1024,500};
  seagullPos[] = {1024,1024,500};
  longitude = 65;
  latitude = -34;
  elevationOffset = 5;
  envTexture = "A3\Data_f\env_land_ca.tga";
  minTreesInForestSquare = 2;
  minRocksInRockSquare = 2;
  newRoadsShape = "FTD\data\roads\roads.shp";
  ilsPosition[] = {1024,1024};
  ilsDirection[] = {0.5075,0.08,-0.8616};
  ilsTaxiIn[] = {};
  ilsTaxiOff[] = {};
  drawTaxiway = 0;
 class SecondaryAirports {};
class Sea
  {
   seaTexture = "a3\data_f\seatexture_co.paa";
   seaMaterial = "#water";
   shoreMaterial = "#shore";
   shoreFoamMaterial = "#shorefoam";
   shoreWetMaterial = "#shorewet";
   WaterMapScale = 20;
   WaterGrid = 50;
   MaxTide = 0;
   MaxWave = 0;
   SeaWaveXScale = "2.0/50";
   SeaWaveZScale = "1.0/50";
   SeaWaveHScale = 2.0;
   SeaWaveXDuration = 5000;
   SeaWaveZDuration = 10000;
  };
  class Grid: Grid
  {
   offsetX = 0;
   offsetY = 5120;
   class Zoom1
   {
    zoomMax = 0.15;
    format = "XY";
    formatX = "000";
    formatY = "000";
    stepX = 100;
    stepY = -100;
   };
   class Zoom2
   {
    zoomMax = 0.85;
    format = "XY";
    formatX = "00";
    formatY = "00";
    stepX = 1000;
    stepY = -1000;
   };
   class Zoom3
   {
    zoomMax = 1e+030.0;
    format = "XY";
    formatX = "0";
    formatY = "0";
    stepX = 10000;
    stepY = -10000;
   };
  };
#include "cfgClutter.hpp"
		class Names
		{
			#include "FTD_LifeMap.hpp"
		};
 };
};
class CfgWorldList
{
 class FTD_LifeMap{};
};
class CfgMissions
{
 class Cutscenes
 {
 
 };
};


//SURFACES
#include "cfgSurfaces.hpp"

 

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