erBradipo 1 Posted April 26, 2020 i Have a problem with the generation of clutter for the grass in my map, i ceck some topic but my problem is persistent.... any idea? i Will post all cfg file class Clutter { class FTD_LifeMap_BigFallenBranches_pine: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class FTD_LifeMap_BigFallenBranches_pine02: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class FTD_LifeMap_BigFallenBranches_pine03: DefaultClutter { model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d"; affectedByWind = 0.0; swLighting = "false"; scaleMin = 0.3; scaleMax = 0.7; }; class FTD_LifeMap_GrassGreenGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class FTD_LifeMap_GrassDry: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry.p3d"; affectedByWind = 0.5; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.2; }; class FTD_LifeMap_GrassDryGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d"; affectedByWind = 0.65; swLighting = "true"; scaleMin = 0.65; scaleMax = 1.0; }; class FTD_LifeMap_GrassDryMediumGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d"; affectedByWind = 0.7; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.0; }; class FTD_LifeMap_WeedBrownTallGroup: DefaultClutter { model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.9; scaleMax = 1.25; }; class FTD_LifeMap_WeedGreenTall: DefaultClutter { model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d"; affectedByWind = 0.3; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.2; }; class FTD_LifeMap_PlantMullein: DefaultClutter { model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d"; affectedByWind = 0.35; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.15; }; class FTD_LifeMap_ThistleYellowShrub: DefaultClutter { model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d"; affectedByWind = 0.2; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.1; }; class FTD_LifeMap_ThistleThornGreen: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.3; swLighting = "false"; scaleMin = 0.3; scaleMax = 1.0; }; class FTD_LifeMap_ThistleThornGreenSmall: DefaultClutter { model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d"; affectedByWind = 0.25; swLighting = "false"; scaleMin = 0.4; scaleMax = 0.7; }; class FTD_LifeMap_FlowerLowYellow2: DefaultClutter { model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d"; affectedByWind = 0.4; swLighting = "true"; scaleMin = 0.6; scaleMax = 1.0; }; }; class CfgSurfaces { class Default {}; class FTD_LifeMap_dirt_Surface : Default { files = "FTD_LifeMap_dirt_*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; }; class FTD_LifeMap_dry_grass_Surface : Default { files = "FTD_LifeMap_dry_grass_*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.75; soundEnviron = "drygrass"; character = "FTD_LifeMap_dry_grass_Character"; soundHit = "soft_ground"; lucidity = 2; grassCover = 0.1; }; class FTD_LifeMap_forest_pine_Surface : Default { files = "FTD_LifeMap_forest_pine_*"; rough = 0.12; maxSpeedCoef = 0.8; dust = 0.4; soundEnviron = "drygrass"; character = "FTD_LifeMap_forest_pine_Character"; soundHit = "soft_ground"; lucidity = 3.5; grassCover = 0.04; }; class FTD_LifeMap_grass_green_Surface : Default { files = "FTD_LifeMap_grass_green_*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; soundEnviron = "grass"; character = "FTD_LifeMap_green_grass_Character"; soundHit = "soft_ground"; lucidity = 4; grassCover = 0.05; }; class FTD_LifeMap_soil_Surface : Default { files = "FTD_LifeMap_soil_*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "hard_ground"; lucidity = 1; grassCover = 0.0; }; }; class CfgSurfaceCharacters { class FTD_LifeMap_forest_pine_Character { probability[] = {0.05,0.012,0.01,0.1,0.05}; names[] = {"FTD_LifeMap_BigFallenBranches_pine","FTD_LifeMap_BigFallenBranches_pine02","FTD_LifeMap_BigFallenBranches_pine03","FTD_LifeMap_GrassDryGroup","FTD_LifeMap_GrassGreenGroup"}; }; class FTD_LifeMap_green_grass_Character { probability[] = {0.99}; names[] = {"FTD_LifeMap_GrassGreenGroup"}; }; class FTD_LifeMap_dry_grass_Character { probability[] = {0.21,0.35,0.21,0.09,0.06,0.02}; names[] = {"FTD_LifeMap_GrassDryGroup","FTD_LifeMap_GrassDryMediumgroup","FTD_LifeMap_WeedBrownTallGroup","FTD_LifeMap_WeedGreenTall","FTD_LifeMap_ThistleYellowShrub","FTD_LifeMap_PlantMullein"}; }; }; #define _ARMA_ //Class config.bin{ class CfgPatches { class FTD_LifeMap { units[] = {"FTD_LifeMap"}; weapons[] = {}; requiredVersion = 1.0; requiredaddons[]={}; version = "25/01/2015"; fileName = "FTD.pbo"; author = "erBradipo"; }; }; class CfgWorlds { class CAWorld; class Stratis: CAWorld { class Grid; class DefaultClutter; }; class FTD_LifeMap: Stratis { cutscenes[] = {}; author = "erBradipo"; description = "FTD Island MAP"; pictureMap = "FTD\data\imagery\FTD_LifeMap.paa"; worldName = "FTD\FTD_LifeMap.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {1024,1024,500}; seagullPos[] = {1024,1024,500}; longitude = 65; latitude = -34; elevationOffset = 5; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = "FTD\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.hpp" class Names { #include "FTD_LifeMap.hpp" }; }; }; class CfgWorldList { class FTD_LifeMap{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites