Guest Posted January 18, 2003 Oki, i have some soldiers sitting around a fireplace. i have used Setbehaviour "careless and Switchmove "effectstandsitDown. I have a trigger with: west detected by east. i want to give my sodiers a guard waypoint, but i dont want them to get up and execute the waypoint before the trigger goes off. How do i do this?? Anybody?? Thanx:) Share this post Link to post Share on other sites
DestroyerX 0 Posted January 18, 2003 Let me get this straight.... You want the soldier to get up and move somewhere with a guard WP after a trigger went off? Try setting a 'Move' WP just on top of the soldier with in the Activation Field</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour ""CARELESS"; this switchmove "effectstandsitdown";<span id='postcolor'> Sync. this waypoint with your trigger. The next waypoint for the soldier is the guard waypoint where you would like to place it. I think this should work. Share this post Link to post Share on other sites
Bart.Jan 0 Posted January 18, 2003 I think it's better to use playMove instead of switchMove. Share this post Link to post Share on other sites
Guest Posted January 18, 2003 Oki, thanks. it works, But can someone eksplain the trigger function West Detected by East, how does the replacement radius work, and why do the alarm sometimes go off when i shoot a guard with silenced weapon without he spotting me an there isent anybody else there? How do i make the soldiers turn on the alarm and search the area for me if they come over a dead soldier. How do i make the option for hiding dead bodies? I have some units walking back and forward like guards, how do i get them to break their waypoints and start searching for me when the alarm goes off. Someone that can help me? Share this post Link to post Share on other sites