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Chicken troops?

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Argh.. why do the enemy troops run away.. if alot of them get killed they chicked out.. and makes you hunt them across the island.. i know there's a morale setting.. but isn't there any Do or Die setting? it's really frustrating smile.gif

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Use the AllowFleeing command:

unit AllowFleeing number

where number is from 0.0 to 1.0, the probability that the unit will run away.

If you want to a whole group immune to fleeing put this in the Init field of its leader:

"_x AllowFleeing 0.0" ForEach (Units (Group this))

Hope this helps,

Spinor

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There is a morale setting? Really? Where? How does it work? Am I asking too many questions? wink.gif

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where is the morale setting all i knew about was the skill slider thing unless it sets morale to

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i was referring to the allowfleeing command, sets the courage of the soldiers.

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