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Jaime A. Dalton

Need to change light color by trigger

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Need some help here, I am a total noob at sqf, but I'm trying. I found the next script that changes the color inside a Heli, but just, by the will of the player, I want to know if it is possible to be in a Heli flying with a red color and when the Heli flies over a trigger changes the inside light color to green. Thanx a lot for your time.

 

Spoiler

// // // // // // // // // //
// Interior Light script
// Version 1.653
// Date: 2015.03.14
// Authors: Lala14, Tajin
// // // // // // // // // //

// init line:
// nul=[] execVM "IntLight.sqf";

/*Definable*/
if (isNil {IL_Debug}) then {
IL_Debug = false; 			//Enable Debug Mode
};
if (isNil {IL_Balls}) then {
IL_Balls = false; 			//Show the attach points (requires Debug mode)
};
if (isNil {IL_Crew_Only}) then {
IL_Crew_Only = false; 		//Only allow Pilot/Driver/Co-Pilot/Gunner/Commander (does not include left & right gunners for choppers) to change the light
};
if (isNil {IL_Red_On_Always}) then {
IL_Red_On_Always = true; 	//When true, when light is turned off then on the light will be reset to red else it will never be reset if false
};
if (isNil {IL_Action_Night}) then {
IL_Action_Night = false; 	//Only allow the action to come up during the Dark times
};
/*End Definable*/
/*Start Script*/
IL_Loaded = false;

if (isDedicated) exitWith {};

waitUntil {!isNull player};

systemChat "Interior Lighting: Loading";

diag_log "IL starting";


// light colors:
IL_c_white = [255,255,255];
IL_c_red = [255,0,0];
IL_c_green = [0,255,0];
IL_c_blue = [0,0,255];
IL_c_yellow = [255,200,0];
IL_c_orange = [255,75,0];

// predefined default values used in the config below
IL_attenuation = [0.3,0,0,500];
IL_att_soft = [0,10,10,10];
IL_att_tiny = [0,0,0,0,0.2,0.4];
IL_intensity = 50;

// To make all lights brighter or darker, simply adjust the following multiplier.
IL_intensity_mult = 1;

diag_log "IL config loading";

/*config
	["kindOf classnames", "First person only",[
		["position in modelspace","lightcolor","attentuation","intensity"]
	],"Allow Colour Change",(optional - if not present but there is 2 it will change it) which lights to be able to change to green *first to number* ]*/

if (isnil "IL_config") then { IL_config = [] };
IL_config = IL_config + [
	[["Heli_Light_01_base_F"], false, [
		 [ [0,1,0.5], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["RHS_Mi8AMT_VVS_Base"], false, [
		 [ [0,1.7,-0.1], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["Heli_Light_02_base_F"], false, [
		 [ [0,0,-0.4], IL_c_red, IL_attenuation, IL_intensity ],
		 [ [0,2.5,-0.4], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["UH60_Base","RHS_UH60_Base"], false, [
		 [ [0,1.5,-0.7], IL_c_red, IL_att_soft, 0.5 ]
	],true],
	[["Heli_Transport_01_base_F"], false, [
		 [ [0,2,0], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["I_Heli_light_03_unarmed_base_F","I_Heli_light_03_base_F","I_Heli_light_03_F","I_Heli_light_03_unarmed_F"], false, [
		 [ [0,2.5,0.5], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["CH_47F_base","RHS_CH_47F"], false, [
		 [ [0,-2,-1], IL_c_red, IL_att_soft, 0.5 ],
		 [ [0,3,-0.83], IL_c_red, IL_att_soft, 0.5 ]
	],true,2],
	[["Heli_Transport_02_base_F"], false, [
		 [ [0,1.5,-0.4], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["B_Heli_Transport_03_base_F"], false, [
		[ [0,-2,0.3], IL_c_red, IL_att_soft, 0.5 ],
		[ [0,4,0.3], IL_c_red, IL_att_soft, 0.5 ]
	],true,2],
	[["O_Heli_Transport_04_covered_F","O_Heli_Transport_04_medevac_F"],false, [
		[ [0.2,-1.95,-0.1], IL_c_red, IL_att_soft, 0.5 ],
		[ [-0.4,-1.95,-0.1], IL_c_red, IL_att_soft, 0.5 ],
		[ [0.2,0.93,-0.1], IL_c_red, IL_att_soft, 0.5 ],
		[ [-0.4,0.93,-0.1], IL_c_red, IL_att_soft, 0.5 ],
		[ [-0.13,3.13,0.35], IL_c_red, IL_att_soft, 0.5 ]
	],true,5],
	[["Land_Pod_Heli_Transport_04_covered_F","Land_Pod_Heli_Transport_04_medevac_F"],false, [
		[ [0.3,-0.86,0.5], IL_c_red, IL_att_soft, 0.5 ],
		[ [-0.3,-0.86,0.5], IL_c_red, IL_att_soft, 0.5 ],
		[ [0.3,2.02,0.5], IL_c_red, IL_att_soft, 0.5 ],
		[ [-0.3,2.02,0.5], IL_c_red, IL_att_soft, 0.5 ]
	],true,4],
	[["Heli_Transport_04_base_F"],false, [
		[ [-0.13,3.13,0.1], IL_c_red, IL_att_soft, 0.5 ]
	],true],
	[["RHS_AH64D"], false, [
		[ [0,3.3,0], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		[ [0,4.8,-0.5], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],false],
	[["Heli_Attack_01_base_F"], false, [
		[ [-0.04,4.3,-0.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		[ [-0.04,2.89,0.15], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],false],
	[["RHS_Ka52_base"], false, [
		 [ [-0.4,3.3,-0.6], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		 [ [0,3.3,-0.6], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		 [ [0.4,3.3,-0.6], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],false],
	[["RHS_Mi24P_VVS_Base"], false, [
		 [ [0.6,2,-0.6], IL_c_red, IL_attenuation, 5 ],
		 [ [0.6,3.5,-0.6], IL_c_red, IL_attenuation, 5 ],
		 [ [0.6,6.5,-0.6], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		 [ [0.6,8,-1.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],true,2],
	[["RHS_Mi24V_Base"], false, [
		 [ [-0.1,2,-0.6], IL_c_red, IL_attenuation, 5 ],
		 [ [-0.1,3.5,-0.6], IL_c_red, IL_attenuation, 5 ],
		 [ [-0.1,6.5,-0.6], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		 [ [-0.1,8,-1.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],true,2],
	[["Heli_Attack_02_base_F"], false, [
		 [ [0,1.5,-1.5], IL_c_red, IL_attenuation, 5 ],
		 [ [0,0.5,-1.5], IL_c_red, IL_attenuation, 5 ],
		 [ [0.07,3.4,-0.05], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],
		 [ [0,4.4,-0.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]
	],true,2],
	[["c130J_base","sab_C130_J_Base"], false, [
		 [ [0,6,-2], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["sab_an2_BASE"], false, [
		 [ [0,-1,1.5], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["kyo_MH47E_base"], false, [
		 [ [0,2,-0.07], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["globemaster_c17"], false, [
		 [ [0,8,2.44], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["APC_Wheeled_01_base_F"], true, [
		 [ [0,-3,-0.4], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["APC_Wheeled_02_base_F"], true, [
		 [ [0.3,-2.7,-0.2], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["APC_Wheeled_03_base_F"], true, [
		 [ [0.5,-2.6,-0.7], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["MBT_01_base_F"], true, [
		 [ [0,-2.7,-0.9], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["APC_Tracked_01_base_F"], true, [
		 [ [0,-2.4,-0.7], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["rhsusf_m113tank_base"], true, [
		 [ [0.5,-0.5,-0.9], IL_c_red, IL_attenuation, IL_intensity ]
	],false],
	[["APC_Tracked_02_base_F"], true, [
		 [ [0,-3.1,-0.6], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["RHS_M2A2_Base"], true, [
		 [ [0,2,2], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["APC_Tracked_03_base_F"], true, [
		 [ [0,-2,-0.6], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["B_Truck_01_mover_F"],false, [
		 [ [0,3.6,0.71], IL_c_orange, IL_att_soft, 10]
	], false],
	[["B_Truck_01_covered_F","B_Truck_01_medical_F"], false, [
		 [ [0,0,1], IL_c_orange, IL_att_soft, 10 ],
		 [ [0,4,0.42], IL_c_orange, IL_att_soft, 10]
	],false],
	[["B_Truck_01_transport_F","Truck_01_base_F"], false, [
		[ [0,4,0.42], IL_c_orange, IL_att_soft, 10]
	],false],
	[["O_Truck_03_covered_F","O_Truck_03_medical_F"], false, [
		 [ [0,-2,1.2], IL_c_orange, IL_att_soft, 10 ],
		 [ [0,2.7,0.85], IL_c_orange, IL_att_soft, 10]
	],false],
	[["Truck_03_base_F"], false, [
		 [ [0,2.7,0.85], IL_c_orange, IL_att_soft, 10]
	],false],
	[["I_Truck_02_covered_F","I_Truck_02_medical_F","O_Truck_02_covered_F","O_Truck_02_medical_F"], false, [
		 [ [0,-0.5,0.89], IL_c_orange, IL_att_soft, 10 ],
		 [ [0,1.5,0.41], IL_c_orange, IL_att_soft, 10]
	],false],
	[["I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_ammo_F"], false,[
		 [ [0,1.5,0.41], IL_c_orange, IL_att_soft, 10]
	],false],
	[["Truck_02_base_F"], false,[
		 [ [0,3,0.41], IL_c_orange, IL_att_soft, 10]
	],false],
	[["rhs_tigr_base"],false, [
		[ [0,-1.5,2.15], IL_c_orange, IL_att_soft, 10]
	],false],
	[["rhsusf_m1025_w","rhsusf_m998_w_4dr_fulltop"],false,[
		 [ [0,-1.2,1.69], IL_c_orange, IL_att_soft, 0.5 ]
	]],
	[["rhsusf_m998_w_2dr_fulltop"],false,[
		 [ [0,-2,0.5], IL_c_orange, IL_att_soft, 0.5 ]
	]],
	[["rhsusf_m998_w_2dr","rhsusf_m998_w_4dr","rhsusf_hmmwe_base"],false,[
		 [ [-0.5,0.1,0.04], IL_c_orange, IL_att_soft, 0.5 ],
		 [ [0.5,0.1,0.04], IL_c_orange, IL_att_soft, 0.5 ]
	]],
	[["MRAP_01_base_F"], false, [
		 [ [0,0,1], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["MRAP_02_base_F"], false, [
		 [ [0,0,1], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["MRAP_03_base_F"], false, [
		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["rhs_uaz_open_MSV_Base"], false, [
		 [ [0.1,0.3,1.8], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["RHS_UAZ_Base"], false, [
		 [ [0,-0.6,1.9], IL_c_red, IL_att_soft, 0.5 ]
	],false],
	[["rhs_bmp_base"], false, [
		 [ [0,-2,-0.5], IL_c_red, IL_att_soft, 0.5 ]
	],true],
	[["rhs_gaz66_vmf"], false, [
		 [ [0,0,1.2], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["RHS_Ural_BaseTurret"], false, [
		 [ [0,1.8,0.8], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["Offroad_01_base_F"], false, [
		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["SUV_01_base_F"], false, [
		 [ [0,-0.7,0], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["VAN_01_base_F"], false, [
		 [ [0,0,0.6], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["Hatchback_01_base_F"], false, [
		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]
	],false],
	[["UH1H_base"], false, [
		 [ [0,0.7,-0.25], IL_c_red, IL_att_soft, 0.5 ]
	],true],
	[["UH1_Base"], false, [
		 [ [0,0,-0.1], IL_c_red, IL_att_soft, 0.5 ]
	],true],
	[["rhs_btr60_base"], true, [
		 [ [-0.5,-1.5,-0.19], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["rhs_btr80a_msv"], true, [
		 [ [-0.25,-1.5,0.33], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["rhs_btr80_msv"], true, [
		 [ [-0.25,-1.5,0.6], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["rhs_btr70_vmf"], true, [
		 [ [-0.5,-1.5,-0.15], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["rhs_btr_base"], true, [
		 [ [0,0,-0.15], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["ADF_S70A_BASE_F"], false, [
		 [ [0,2.2,0.2], IL_c_red, IL_attenuation, IL_intensity ]
	],true],
	[["ADF_ASLAV_base_F"], true, [
		 [ [0.2,-2.5,-0.5], IL_c_red, IL_attenuation, IL_intensity ]
	],true]
];
// The config-array can be modified at runtime. This also allows modautors to append their own settings without having to edit this script.


diag_log "IL config done";

// vars
if (isNil {IL_typelist}) then { IL_typelist = []; };
if (isNil {IL_lights}) then { IL_lights = []; };
if (isNil {IL_varname}) then { IL_varname = "interiorlight"; };
if (isNil {IL_text_ON}) then { IL_text_ON = "<t color='#FF0000'>Turn Interior Light ON</t>"; };
if (isNil {IL_text_OFF}) then { IL_text_OFF = "<t color='#FF0000'>Turn Interior Light OFF</t>"; };
if (isNil {IL_Green_Text}) then { IL_Green_Text = "<t color='#00FF00'>Change Light to Green</t>"; };
if (isNil {IL_Red_Text}) then { IL_Red_Text = "<t color='#FF0000'>Change Light to Red</t>"; };
if (isNil {IL_action}) then { IL_action = -1; };
if (isNil {IL_action2}) then { IL_action2 = -1; };
if (isNil {IL_eventHandler}) then { IL_eventHandler = -1; };
if (isNil {IL_lastchange}) then { IL_lastchange = 0; };

// functions
IL_fnc_inList = {
	_found = false;
	_index = -1;
	{
		_types = _x select 0;
		{
			if (_this isKindOf _x) exitWith { _found = true; };
		} forEach _types;
		if _found exitWith {_index = _forEachIndex;};
	} forEach IL_config;
	_index
};

IL_fnc_returnTurretUnits = {
	_peeps = [];
	_turrets = allTurrets [_this,false];
	{
		if (!isNull (_this turretUnit _x)) then {_peeps pushBack (_this turretUnit _x)};
	}forEach _turrets;
	_peeps;
};

IL_fnc_attachTo = {
	_light = _this select 0;
	_veh = _this select 1;
	_pos = _this select 2;
	waitUntil{_light setPos (_veh modelToWorld _pos); isNull _light};
};

IL_fnc_addAction = {
	if (IL_action > -1) then {
		player removeAction IL_action;
		if (IL_Debug) then {player sideChat 'action removed'};
	};

	IL_action = player addAction [
	IL_text_ON,
	"
		_veh = vehicle player;
		_ison = _veh getVariable [IL_varname,false];
		if (_ison) then {
			_veh setVariable[IL_varname,false,true];
		} else {
			_veh setVariable[IL_varname,true,true];
		};
		if (IL_Debug) then {player sideChat format ['vehicle was chosen because of this classname %1', IL_config select (_veh call IL_fnc_inList) select 0]};
	",
	"",
	0.999,
	false,
	false,
	"",
	"
		_veh = vehicle player;
		_show = false;
		if ( (_veh != player) ) then {
			_vehtype = typeOf _veh;
			_i = _veh call IL_fnc_inList;
			if (_i > -1) then {
				_show = true;
				_ison = _veh getVariable [IL_varname,false];
				if (_ison) then {
					player setUserActionText[IL_action,IL_text_OFF];

					if ( (cameraView != 'INTERNAL') && ((IL_config select _i) select 1) ) then {
						if (count IL_lights > 0) then {
							if (IL_Debug) then {player sideChat 'Lights being removed because in third person'};
							if ((IL_Debug) && (IL_Balls) && !(isNil {_veh getVariable 'il_balls'})) then {
								{
									deleteVehicle _x;
								} forEach (_veh getVariable 'il_balls');
								_veh setVariable ['il_balls',nil,true];
								if (IL_Debug) then {player sideChat format ['Balls being removed because in third person %1',str IL_lights];};
							};
							{
								IL_lights = IL_lights - [_x];
								deleteVehicle _x;
							} forEach IL_lights;
						};
					} else {
						_lights = (IL_config select _i) select 2;
						_timestamp = _veh getVariable ['IL_timestamp',IL_lastchange];

						if (count IL_lights == 0) then {
							if (IL_Debug) then {player sideChat 'lights added, hint displayed for the array'; hintSilent str _lights;};
							{
								_light = '#lightpoint' createVehicleLocal [0,0,0];
								_light attachTo [_veh,(_x select 0)];
								_light setLightColor (_x select 1);
								_light setLightAttenuation (_x select 2);
								_light setLightIntensity (_x select 3) * IL_intensity_mult;
								if (IL_Debug && IL_Balls) then {
									if (isNil {_veh getVariable 'il_balls'}) then {
										_ball = 'Sign_Sphere10cm_F' createVehicle [0,0,0];
										_ball attachTo [_light,[0,0,0]];
										_veh setVariable ['il_balls',[_ball],true];
									} else {
										_ball = 'Sign_Sphere10cm_F' createVehicle [0,0,0];
										_ball attachTo [_veh,(_x select 0)];
										_veh setVariable ['il_balls',(_veh getVariable 'il_balls') + [_ball],true];
									};
								};
								IL_lights pushBack _light;
								IL_lastchange = 0;
							} forEach _lights;
						};

						if (_timestamp != IL_lastchange) then {
							_override = _veh getVariable ['IL_override',_lights];
							if (IL_Debug) then {player sideChat format ['light colour changed',str _override];};
							{
								_o = _override select _forEachIndex;
								_x attachTo [_veh,(_o select 0)];
								_x setLightColor (_o select 1);
								_x setLightAttenuation (_o select 2);
								_x setLightIntensity (_o select 3) * IL_intensity_mult;
							} forEach IL_lights;
							IL_lastchange = _timestamp;
						};
					};
				} else {
					if (IL_Red_On_Always) then { _veh setVariable ['IL_override',nil,true]; };
					player setUserActionText[IL_action,IL_text_ON];
					if (count IL_lights > 0) then {
						if (IL_Debug) then {player sideChat format ['removing lights because lights are off %1',str IL_lights];};
						{
							IL_lights = IL_lights - [_x];
							deleteVehicle _x;
						} forEach IL_lights;
						if ((IL_Debug) && (IL_Balls) && !(isNil {_veh getVariable 'il_balls'})) then {
							{
								deleteVehicle _x;
							} forEach (_veh getVariable 'il_balls');
							_veh setVariable ['il_balls',nil,true];
							if (IL_Debug) then {player sideChat format ['removing balls because lights are off %1',str IL_lights];};
						};
					};
				};
			};
		} else {
			if (count IL_lights > 0) then {
				if (IL_Debug) then {player sideChat format ['removing lights because you are not in a vehicle %1',str IL_lights];};
				{
					IL_lights = IL_lights - [_x];
					deleteVehicle _x;
				} forEach IL_lights;
			};
		};
		if (IL_Crew_Only) then { _show = (_show && ((_this == driver _target) OR (_this == gunner _target) OR (_this == commander _target) OR (_this in (vehicle _target call IL_fnc_returnTurretUnits)))) };
		if (IL_Action_Night && sunOrMoon == 1) then { _show = (_show && (vehicle _target getVariable [IL_varname,false] )) };
		_show
	"];
	if (IL_Debug) then {player sideChat 'action added'};

	if (IL_action2 > -1) then {
		player removeAction IL_action2;
		if (IL_Debug) then {player sideChat 'action2 removed'};
	};

	IL_action2 = player addAction [
	IL_Green_Text,
	"
		_veh = vehicle player;
		_i = _veh call IL_fnc_inList;
		_lights = + (IL_config select _i) select 2;
		_lighter = _lights select 0;
		_lightamount = (IL_config select _i) select 4;

		if (isNil {_veh getVariable 'IL_override'}) then {
			_lighter set [1,IL_c_green];

			if (count _lights > 1 && isNil {_lightamount}) then {
				_lighters = _lights select 1;
				_lighters set [1,IL_c_green];
				_lights set [1,_lighters];
			};

			if (!isNil {_lightamount}) then {
				{
				_x set [1,IL_c_green];
				_lights set [_forEachIndex,_x];
				}forEach _lights;
			};

			_lights set [0,_lighter];
			_veh setVariable ['IL_override',_lights,true];
			_veh setVariable ['IL_timestamp',time,true];
		} else {
			_veh setVariable ['IL_override',nil,true];
			_veh setVariable ['IL_timestamp',time,true];
		};
	",
	"",
	0.99,
	false,
	false,
	"",
	"
		_veh = vehicle player;
		_i = _veh call IL_fnc_inList;
		_show = false;
		if (!(isNil {_veh getVariable 'IL_override'}) && (IL_c_green in ((_veh getVariable 'IL_override') select 0))) then { player setUserActionText[IL_action2,IL_Red_Text];};
		if (isNil {_veh getVariable 'IL_override'}) then { player setUserActionText[IL_action2,IL_Green_Text];};
		if ((_veh != player) && (_i > -1)) then { _show = ((_i > -1) && ((IL_config select _i) select 3)) };
		if (IL_Crew_Only) then { _show = (_show && ((_this == driver _target) OR (_this == gunner _target) OR (_this == commander _target) OR (_this in (vehicle _target call IL_fnc_returnTurretUnits)))) };
		_veh getVariable [IL_varname,false] &&
		_show
	"];
	if (IL_Debug) then {player sideChat 'action2 added'};
	if (IL_Debug && IL_Crew_Only) then {player sideChat "IL_Crew_Only Active"};
	if (IL_Debug && IL_Red_On_Always) then {player sideChat "IL_Red_On_Always Active"};
};

diag_log "IL func loaded";

// init
if (IL_eventHandler > -1) then {
	player removeEventHandler ["Respawn",IL_eventHandler];
	if (IL_Debug) then {player sideChat "IL Respawn EventHandler Removed"};
};

[] spawn IL_fnc_addAction;
IL_eventHandler = player addEventHandler ["Respawn", {
	[] spawn IL_fnc_addAction;
	if (IL_Debug) then {player sideChat "IL Respawn EventHandler Executed!";};
}];
if (IL_Debug) then {player sideChat format ["IL Respawn EventHandler Added, #%1",IL_eventHandler];};

IL_Loaded = true;
diag_log "IL ready";
systemChat "Interior Lighting: Initialized";

 

Edited by Dedmen
Put the Code into a Spoiler tag, please don't just paste blobs of text into a post without a spoiler tag

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