The_Captain 0 Posted January 9, 2003 Playing around with the command... what does it take? I tried slick engineon false to no avail...thanks in advance. Trying to make an autorotate script for choppers to land quickly, and I want the engines off independant of the state of the crew. I can do it with the actions, but I want to know how the new command works. Thanks The Captain Share this post Link to post Share on other sites
Liquid_Silence 0 Posted January 9, 2003 OK, here's what I got: I've only used engineOn once, and it worked: context: in the init field of a grounded helicopter at the start of a mission syntax: this engineOn true result: I sat there doing nothing and the engines started up by themselves... I'm guessing that unit engineOn false will work the opposite way...but from what you've said, you tried it out and it didn't work? maybe setting it to false is buggy/doesn't work, and we can only turn engines on with it at present...dunno isEngineOn I haven't used yet, but I'm guessing that the syntax is the same as most other "get" functions in ofp, so: _myboolean isEngineOn unit would return the state of their engines (you probably already thought of that though, but I can't be bothered deleting... )... Good luck with getting it to work... Share this post Link to post Share on other sites