the m 17 Posted August 18, 2019 I tried to add the nofilter version of the respirators to the arsenal but all the sope settings somehow can't be changed. Any ideas how to fix the problem? class G_AirPurifyingRespirator_01_nofilter_F: none { identityTypes[] = {}; ACE_Overlay = "CBRN_data\ui\hud\maskSharedOverlay.paa"; ace_arsenal_hide = 0; ACE_Resistance = 2; ACE_Protection = 1; scope = 2; scopeArsenal = 2; scopeCurator = 2; CBRN_protection = 1; }; exported config class G_AirPurifyingRespirator_01_nofilter_F: G_AirPurifyingRespirator_01_F { scopeCurator = 2; scope = 1; scopeArsenal = 0; hiddenSelections[] = {"Camo", "filter"}; // G_AirPurifyingRespirator_01_F author = "Bohemia Interactive"; _generalMacro = "G_AirPurifyingRespirator_01_F"; displayName = "APR [NATO]"; picture = "\A3\Characters_F_Enoch\Facewear\Data\UI\icon_G_AirPurifyingRespirator_01_F_ca.paa"; hiddenSelectionsTextures[] = {"a3\characters_f_enoch\facewear\data\airpurifyingrespirator_co.paa"}; // G_AirPurifyingRespirator_01_base_F identityTypes[] = {}; ACE_Overlay = "CBRN_data\ui\hud\maskSharedOverlay.paa"; ace_arsenal_hide = 0; ACE_Resistance = 2; ACE_Protection = 1; CBRN_protection = 1; DLC = "Enoch"; model = "\a3\Characters_F_Enoch\Facewear\G_AirPurifyingRespirator_01_F.p3d"; mass = 8; // None name = "None"; ACE_Color[] = {0, 0, 0}; ACE_TintAmount = 0; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = "\z\ace\addons\goggles\textures\HUD\Cracked.paa"; ACE_DustPath = "\z\ace\addons\goggles\textures\fx\dust\%1.paa"; }; Share this post Link to post Share on other sites