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Contact respirators in Arsenal

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I tried to add the nofilter version of the respirators to the arsenal but all the sope settings somehow can't be changed. 

Any ideas how to fix the problem?

 

	class G_AirPurifyingRespirator_01_nofilter_F: none
	{

		identityTypes[] = {}; 

		ACE_Overlay = "CBRN_data\ui\hud\maskSharedOverlay.paa";
		ace_arsenal_hide = 0;
		ACE_Resistance = 2; 
		ACE_Protection = 1; 
		scope = 2;
		scopeArsenal = 2;
		scopeCurator = 2;
		CBRN_protection = 1; 
	};
exported config 


class G_AirPurifyingRespirator_01_nofilter_F: G_AirPurifyingRespirator_01_F {
	scopeCurator = 2;
	scope = 1;
	scopeArsenal = 0;
	hiddenSelections[] = {"Camo", "filter"};
	// G_AirPurifyingRespirator_01_F
	author = "Bohemia Interactive";
	_generalMacro = "G_AirPurifyingRespirator_01_F";
	displayName = "APR [NATO]";
	picture = "\A3\Characters_F_Enoch\Facewear\Data\UI\icon_G_AirPurifyingRespirator_01_F_ca.paa";
	hiddenSelectionsTextures[] = {"a3\characters_f_enoch\facewear\data\airpurifyingrespirator_co.paa"};
	// G_AirPurifyingRespirator_01_base_F
	identityTypes[] = {};
	ACE_Overlay = "CBRN_data\ui\hud\maskSharedOverlay.paa";
	ace_arsenal_hide = 0;
	ACE_Resistance = 2;
	ACE_Protection = 1;
	CBRN_protection = 1;
	DLC = "Enoch";
	model = "\a3\Characters_F_Enoch\Facewear\G_AirPurifyingRespirator_01_F.p3d";
	mass = 8;
	// None
	name = "None";
	ACE_Color[] = {0, 0, 0};
	ACE_TintAmount = 0;
	ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
	ACE_OverlayCracked = "\z\ace\addons\goggles\textures\HUD\Cracked.paa";
	ACE_DustPath = "\z\ace\addons\goggles\textures\fx\dust\%1.paa";
};

 

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