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One question:

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In one of my missions, I want one of the objectives to be to put out a fire near a vehicle and to mark it as complete when I do so. However, the trigger to make it happen doesn't work. I was wondering if anyone can help me out with this?

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P.S. Also I am having too much trouble with getting units such as civilians to join the player. The JOIN and the JOIN AND LEAD commands don't work. What am I doing wrong?

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in the triggers condition field put (in the e.g. "fire" is the fire's name...):

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">inFlamed fire<span id='postcolor'>

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No, no... I want to put out the fire, not to light it. Nevertheless, I put it in the condition field of a trigger, but nothing happened. Where did I go wrong?

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Liquid_Silence is basically right. Name your fireplace FP. Put in init line of fireplace : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true<span id='postcolor'> and then you can use condition for completition trigger or inside the script : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> !(inflamed FP)<span id='postcolor'> about JOIN command : name civilian as CIV and then use : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[CIV] join player<span id='postcolor'>

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My thanks to all who have helped me with this. I tried it all and it works!

Apologies to Liquid_Silence for misunderstanding his/her instructions on the flame part.

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