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der bastler

Old demo soldier models

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1.) How to make the medic-armband working? All my soldiers wear it -even the non-medics! confused.gif

2.) Look what I've got after moving one of my U.S.C.Marines in cargo of a sopwith biplane: Screenshot

Is this a limitation of the old demo's soldier models?

(well, at least you only see few U.S.C.Marines flying around in WWI planes... wink.gif)

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try deleting the glasses from the pilot view lod and adding cfg models to your cpp

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There are no glasses in "view pilot" lod, the soldier model in this lod doesn't even have a head!

And yes, there is a cfgModels class, but I have to update it to my new model filename (forgot version numbers wink.gif).

Hang on, I'll check this...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Jan. 06 2003,19:51)</td></tr><tr><td id="QUOTE">1.) How to make the medic-armband working? All my soldiers wear it -even the non-medics! confused.gif<span id='postcolor'>

BIStudio is using "hiddenSelections" - please, check P3D files & configs...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class SoldierWB: Soldier

{

model="MC vojakW2";

hiddenSelections[]={"medic"};

};

class SoldierWMedic: SoldierWB

{

attendant=1;

hiddenSelections[]={};

};

<span id='postcolor'>

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@Vixer, aLoneWolf: Thanks! smile.gif

There was only a "5" missing in class cfgModels. Now the corps can enjoy a nostalgic flight... wink.gif

And for the hidden selections:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class All {};

class AllVehicles : All {};

class Land : AllVehicles {};

class Man : Land {};

class Soldier : Man {};

class SoldierWB : Soldier {};

class OffizierUSCM: SoldierWB

{

    [...]

};

<span id='postcolor'>

My OffizierUSCM should have inherited the values from SoldierWB including hiddenSelections. confused.gif

Perhaps I've to re-define it because of the new model? Back to the testing grounds...

(guess it's getting late tonight)

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If you have the old demo models of Soldiers, make one medic and other model (save one models for one soldier), like that you can make your own evry soldier like medic, spec ops etc..

in your CPP you have to define it like that :

class CfgModels

{

class Default{};

class Head: Default{};

class Man: Default{};

class hlavaw: Head{};

class YourP3d: Man{};

class YourP3d2: Man{};

class YourP3d3: Man{};

}

class CfgPatches

{

class YourClass

{

units[] = {YourClass};

weapons[] = {};

requiredVersion = 1.75;

};

class YourClass2

{

units[] = {YourClass2};

weapons[] = {};

requiredVersion = 1.75;

};

class YourClass3

{

units[] = {YourClass3};

weapons[] = {};

requiredVersion = 1.75;

};

}

class CfgVehicles

{

class All{};

class AllVehicles: All{};

class Land: AllVehicles{};

class Man: Land{};

class Soldier: Man{};

class SoldierWB: Soldier{};

class SoldierWG:SoldierWB{};

class SoldierWLAW: SoldierWB{}

class SoldierWAA: SoldierWLAW{};

class OfficerW: SoldierWB{};

class SoldierWMedic: SoldierWB{};

class SoldierWSniper: SoldierWB{};

class SoldierWSaboteur : SoldierWB {};

class SoldierWSaboteurPipe: SoldierWSaboteur{};

class Your Medic: SoldierWMedic

{

displayName="Name in Editor";

model="\Path to your p3d\"; // ex : "\YourMedic\medic.p3d"

side = 1;

modelspecial = "";

canHideBodies=1;

attendant = 1;

sensitivity=1.50;

accuracy=2.500000;

nightVision=1;

camouflage=0.950000;

weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";

weapons[]={"M16","Binocular","NVGoggles","Throw","Put&q

uot;};

magazines[]={"M16","M16","M16","M16"};

};

Sure you can make modif in that Class. Make one Class for one Soldier.

That's all.

I hope that is what you need ?!

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Armband's now functioning perfectly! HiddenSelections works ...after re-definition...

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hidden selections rule...

make sure to check all the lods,

to find the glasses,

and also add the glasses to the hidden selections

i think its "breije" or something.

also it may be you can see from the inside of the head

cause the model is stuck between

normal mode and the proxy,this sometimes

happens inside vehicles with default ofp models,so

it might be a bug.

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@jojimbo_No_1:

As mentioned above it was my fault. In class cfgModels I forgot a number (filename is "colmarine5.p3d", class name was "colmarine" -> error).

Seems to be a kind of muzzle flash bug (but for soldiers, not weapons)... wink.gif

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