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How can I make a binarized p3d without zasleh, svetlo and clan problem?

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CfgModels can easily solve the problem that clan, l/p svetlo, zasleh keep showing during the whole game. And defining new sections in CfgModels can activate the "hiddenSelection" to control hiding those sections when unit created and "setObjectTexture" any time necessary (usually activated by EventHandler, UserAction, etc).

However after having binarized MLOD-format-P3D, the CfgModels trick lose efficacy meanwhile clan, svetlo and zalash show up, and editor unable to hide sections via hiddenSelection. Is there any solution to this?

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Problem solved. Need to add CfgModels info into binarize\bin\Cfgmodels.hpp or config.cpp. A well-defined and inherited class same-name with p3d is recommended.

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