Midgardsorm 0 Posted April 17, 2019 Hi all. I made 2 animations for the crew in Blender. (for gunner in the usual position and for death). Spoiler Spoiler I wrote a config in this way. Spoiler class CfgMovesBasic { class DefaultDie; class ManActions { SG_ZSU57_Gunner = "SG_ZSU57_Gunner"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class SG_KIA_ZSU57_Gunner: DefaultDie { actions = "DeadActions"; file = "\sg_vehicles\data\anim\sg_zsu_gunner_kia.rtm"; speed = 1; looped = "false"; terminal = "true"; connectTo[] = {"Unconscious",0.1}; soundEnabled = 0; }; class SG_ZSU57_Gunner: Crew { file = "\sg_vehicles\data\anim\sg_zsu_gunner.rtm"; disableWeapons = 0; disableWeaponsLong = 0; interpolateTo[] = {"SG_KIA_ZSU57_Gunner",1}; leftHandIKCurve[] = {0.5}; rightHandIKCurve[] = {0.5}; }; }; }; but when I go to the game, I see it - the crew shows just death animation Spoiler I saw that on vehicles that is inherited from Car_F, such a problem does not arise. What I made a mistake? Turret config Spoiler class MainTurret: NewTurret { //stabilizedInAxes = 4; outGunnerMayFire = 1; inGunnerMayFire = 1; body = "mainTurret"; gun = "mainGun"; gunnerGetInAction = "GetInHigh"; gunnerGetOutAction = "GetOutHigh"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; soundServo[] = {"A3\sounds_f\dummysound",0.31622776,1,15}; minElev = -4.5; maxElev = 85; minTurn = -360; maxTurn = 360; hasgunner = 1; gunnerOpticsModel = "\rhsafrf\addons\rhs_optics\vehicles\rhs_pzu5"; gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"}; primaryGunner = 1; enableManualFire = 0; gunnerForceOptics = 0; class HitPoints { class HitTurret { armor = 2; material = -1; name = "vez"; visual = "vez"; passThrough = 0; minimalHit = 0.3; explosionShielding = 0.001; radius = 0.25; }; class HitGun { armor = 0.6; material = -1; name = "zbran"; visual = ""; passThrough = 0; minimalHit = 0.13; explosionShielding = 0.001; radius = 0.25; }; }; memoryPointsGetInGunner = "pos gunner"; memoryPointsGetInGunnerDir = "pos gunner dir"; forceHideGunner = 0; viewGunnerInExternal = 1; startEngine = 0; memoryPointGun[] = {"barrel_pos_1","barrel_pos_2"}; weapons[] = {"SG_S68"}; magazines[] = { "SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG", "SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG", "SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG", "SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG", "SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG","SG_8Rnd_57mmHEFRAG", "SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT", "SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT", "SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT","SG_8Rnd_57mmHEAT", }; gunnerAction = "vehicle_turnout_2"; gunnerInAction = "SG_ZSU57_Gunner"; ispersonturret = 1; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.2; minFov = 0.058; maxFov = 0.2; visionMode[] = {"Normal"}; }; class ViewGunner { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; class Turrets: Turrets { class CommanderOptics: NewTurret { proxyType = "CPCommander"; proxyIndex = 1; primaryGunner = 0; primaryObserver = 1; gunnerName = "$STR_POSITION_COMMANDER"; stabilizedInAxes = 0; commanding = 2; outGunnerMayFire = 1; inGunnerMayFire = 1; startEngine = 0; hasgunner = 1; viewGunnerInExternal = 1; gunnerForceOptics = 0; forceHideGunner = 0; gunnerAction = "vehicle_turnout_2"; gunnerInAction = "SG_ZSU57_Gunner"; memoryPointsGetInGunner = "pos commander"; memoryPointsGetInGunnerDir = "pos commander dir"; ispersonturret = 1; class ViewGunner { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; }; }; //LODTurnedIn = 1000; // LODTurnedOut= 1000; }; Share this post Link to post Share on other sites