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WhiteFeather

Determining what units have been selected..

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I haven't seen this question asked - there's no script command that I can see to do this either: Is there a way to determine which units (under your command) have been selected? If this was possible, I could make custom commands you could issue to particular units (or groups)

I just thought, if this isn't possible then I was thinking of making use of the addaction command to create a dynamic "menu" of sorts to run more advanced scripted commands - For example "select solder.." would create action items for each soldier under your command, "Fred..." "Barney..." etc., choosing one of those would present a list of scripts you could apply to that person like "Continue with mission objective" "Plant mines here" etc. What does everyone think about this idea? Do you think you'd use it?

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That would be cool, although you might be better off being able to either a) toggle those extra actions on/off..., or b) choose which action menu is up (also choose none to be up)..., using the customizable radio commands (0,0,n). Otherwise the extra action commands will become intrusive while you're in the middle of the action.

- PlaneShifter -

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