Painof Donbass 0 Posted March 26, 2019 Campfire i've made works perfectly in SP and MP missions. BUT. When i've added it to my terrain using TB, it didn't work. I use mikero pboproject to pack terrain. Here's config.cpp: #include "..\CfgEditorCategories.hpp" #include "..\CfgEditorSubcategories.hpp" class CfgPatches { class drova { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F"}; }; }; class CfgVehicleClasses { class ML_shabut { displayName = "Serega"; }; }; class SmallFire; class CfgVehicles { class House; class House_F: House { class DestructionEffects; }; class Ruins_F; class Land_drova: House_F { displayName = "drova"; model = \ml_shabut\drova\drova.p3d; author = "Serega Kradun"; editorCategory="ML_shabut_objects"; editorSubcategory="ML_shabut_objects_warm"; simulation="fire"; scope = 2; mapSize = 20.27; vehicleClass = "ML_shabut"; class Effects: SmallFire { class Light1 { simulation="light"; type="SmallFireLight"; }; class sound { simulation="sound"; type="Fire_camp"; }; class Smoke1 { simulation="particles"; type="SmallFireS"; }; class Fire1: Smoke1 { simulation="particles"; type="SmallFireF"; }; class Refract1 { simulation="particles"; type="SmallFireFRefract"; }; }; class EventHandlers { init="(_this select 0) inflame true"; }; }; }; And there's my Named Property in Geo Lod: https://imgur.com/4vaTyR0 I'd be very thankful for any kind of advice. Share this post Link to post Share on other sites