BlackNeonx_O 0 Posted February 16, 2019 Hello Folks I'v a little issue with the default missions/server. Yesterday I Installed a Linux server (VM) for me and my friends on my virtualization host - (4 Cores 8 GB of RAM). I did a clean installation without mod so we can play the default missions together. After the installation i joined the server and started the first APEX mission. First checkpoint (clean the area) i can see the enemy NPC/KI but they're not walking nor moving around, just turning and shooting. It look like if they're half sitting. I cleanded the area and moved to the next checkpoint same issue. I disconnected from the Server restarted it and tried the same mission again - same issue, Again disconnecting from the server and rejoining, this time the 2nd APEX mission, but again same issue as before. The team NPC/KI has the same issue (UPDATED EDIT-2). Has someone experienced the same issue(and hopefully solved it)? Any other ideas? Please feel free to ask me if your missing some information. Thanks Thomas EDIT-1 - 16.02.2018 16:04 - Screenshots Okey so i played another mission (non apex) an ran into the same issue - heli transporation - the team NPC do not enter the heli because they're not moving too like the enemy NPC's Screenshots: https://imgur.com/a/rMAg4a9 EDIT-2 - 16.02.2018 20:22 - Team NPC too I reinstalled the whole server, on the first mission i'havent noticed the issue - after that i had to restart the host server (added an SSD for the arma3 VM), issue came back 😞 I'll try to stop the server delete the profiles and start the server again. EDIT-3 - 16.02.2018 20:39 - Server Specs/Cfg: Spoiler Server Cfg: Spoiler // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Name of the f'n SEver"; // The name of the server that shall be displayed in the public server list password = "pswd"; // Password for joining, eg connecting to the server passwordAdmin = "pswd"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "pswd"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 //reportingIP = "arma3" //not used at all logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to our server", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 12; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command$ allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocess$ allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available Server Spec: Spoiler Centos 7 8GB RAM 4x 3.6 GHz vCore 80GB SSD Storage ARMA 3 Startup Parameters: Spoiler cd /home/steam/Steam/arma3/ && ./arma3server -config=server.cfg -loadMissionToMemory -enableHT and Crontab job: @reboot cd /home/steam/Steam/arma3/ && ./arma3server -config=server.cfg -loadMissionToMemory -enableHT EDIT-4 - 16.02.2019 21:23 - Delete Profile Okey so i deleted the profile folders and created new empty folders - restarted the server issue was gone. As temporary solution i added a little script to cronjob which deletes and creates the profile folders everytime i restart the VM. Spoiler del_prof.sh rm -R /home/steam/.local/* mkdir -p ~/".local/share/Arma 3" && mkdir -p ~/".local/share/Arma 3 - Other Profiles" crontab -e @reboot /home/steam/del_prof.sh && cd /home/steam/Steam/arma3/ && ./arma3server -config=server.cfg -loadMissionToMemory -enableHT EDIT-5 - 17.02.2019 11:00 - No ideas left Okey so today and yesterday i looked through the profile files and couln't find a mistake (to be honest its hard for me to find something, if i dont know what to look after) - didn't change anything. I think its a bug from the arma3server binary who autogenerates those profiles and messes something up after the first restart. Could need some help now. Share this post Link to post Share on other sites