Guest Posted December 29, 2002 How do you start the game with the chopper flying at 100km instead of standing still? Help PLezz:) Share this post Link to post Share on other sites
Balschoiw 0 Posted December 29, 2002 search for set velocity or use the comref. Share this post Link to post Share on other sites
Ruskiesrule 0 Posted December 29, 2002 I don't think even bis know how to do this. What they did in the campaign was just made it fade in from black so by the time you could see the chopper was moving! Share this post Link to post Share on other sites
Jamesia 0 Posted December 29, 2002 Im sure its possible. I would love it if vehicles would start off moving. Like, i don't like starting off in a truck, and having it start off stopped. Share this post Link to post Share on other sites
shadow 6 Posted December 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ruskiesrule @ Dec. 29 2002,14:50)</td></tr><tr><td id="QUOTE">I don't think even bis know how to do this. What they did in the campaign was just made it fade in from black so by the time you could see the chopper was moving!<span id='postcolor'> Well...in Red Hammer in the mission "Grounded" CM managed to "force" the Hip to land quite fast during a cutscene when the chopper was being repaired....oh and BIS supported/helped CM out with the making of Red Hammer Share this post Link to post Share on other sites
jjj666 0 Posted January 19, 2003 One way to do that would propably be accelerating time for a moment. Create a trigger and put on activation field: SetAccTime 5 and make another trigger which normalizes the time (setAccTime 1). And of course activate triggers with the chopper or something else. Â Share this post Link to post Share on other sites
)=Obi=( 0 Posted January 20, 2003 Why not try to set things up in the init.sqs ? Share this post Link to post Share on other sites