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Comrade Cheeki Breeki

Is it possible to force AI drivers to ignore units on the road?

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I know, I know, this sounds sadistic, but hear me out.

 

I was mucking around with some of the absolutely absurd things you can do with a bit of clever scripting and an imagination + the greatest virtual plastic army men simulator ever and thought it would be hilarious in my antics to have a truck run over a bunch of soldiers. However, despite using everything that the wiki and a couple quick google searches taught me, nothing worked to my avail. I tried setting the driver to CARELESS and FULL for the waypoints. I tried changing the driver from a friendly to a hostile unit and giving the friendlies disableAI AUTOTARGET and TARGET values. I tried giving the driver disableAI AUTOTARGET, TARGET and CHECKVISIBLE and FSM. No matter what I do, no matter how blind or deaf or stupid I make the driver, even as OPFOR, he still has the decency to brake from 55 to 10 and make his way carefully around the units, structural integrity of the surrounding area or his vehicle be damned.


I'm not very well versed at Arma scripting at all, but I'm not stupid. Despite my statements of intelligence, however, I am thinking of reconsidering such ideas due to this one incident. I have somehow not managed to force an AI to be evil in a game about war, death and suffering.

 

I looked through the pinned threads to see if anything caught my eye, but nothing did. If anyone has any idea how to help, it would be greatly appreciated.

  • Haha 1

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