o5_ 7 Posted August 13, 2018 so I spend a lot of time playing arma by myself so this is something that I would enjoy. whats the best way to control the main gun as the pilot? I'll include a few ideas I had and hopefully someone can provide some insight towards a better solution. #1. private _laser = ("LaserTargetW" createVehicleLocal [0,0,0]); private _gunner = ((group player) createUnit ["B_soldier_F", [0,0,0], [], 0, "NONE"]); missionNamespace setVariable ["LASE", _laser]; missionNamespace setVariable ["GUN", _gunner]; _gunner moveInAny (vehicle player); hideObject _gunner; _gunner setSpeaker "NoVoice"; _gunner setSkill 1; _gunner disableAI "TARGET"; _gunner disableAI "AUTOTARGET"; _gunner disableAI "AUTOCOMBAT"; _gunner disableAI "FSM"; (group player) setBehaviour "COMBAT"; (group player) setCombatMode "BLUE"; [_laser,_gunner] spawn { _laser = (_this param [0]); _gunner = (_this param [1]); waitUntil { _laser setPos (AGLtoASL (screenToWorld [.5,.5])); //_gunner reveal _laser; //_gunner doTarget _laser; (not (missionNamespace getVariable "laserOn")) }; }; _gunner commandTarget _laser; or use an actual laser 2. animateSource: AH99 animateSource ["MainTurret", -rad 90]; AH99 animateSource ["MainGun", rad 30]; what do you guys think? are there better ideas or methods? thanks. 2 Share this post Link to post Share on other sites