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dmay

Some help needed here

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three things I'm trying to do I need help with before I go insane: (searched but couldn't find anything usefull)

1, How do I return a map coord (x,y,z) to the player when stepping through a trigger? (so I can do a camcreate at the same possition)

2, What do I need to put in my script to create a camera inside the cockpit of a plane (following a waypoint) so I can see the pilot flying it with a duration of several minutes?

3, Is there a way to have a waypoint appear to the player only when a condition is met such as a trigger activated?

(I tried setting the waypoints condition to false but it still appears as soon as the game starts)

Thanks in advance

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dmay @ Dec. 20 2002,19:50)</td></tr><tr><td id="QUOTE">2, What do I need to put in my script to create a camera inside the cockpit of a plane (following a waypoint) so I can see the pilot flying it with a duration of several minutes?<span id='postcolor'>

there should be a command called 'camsetrelpos' in official command reference.

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for question 1, say your making an explosion at the same position as somebody all you do is

explosion = "shell125" camcreate getpos playername

or

man setpos getpos playername

or

man setpos (getpos playername)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">explosion = "shell125" camcreate getpos playername

<span id='postcolor'>

yes I know that but I would like to know how to see the x y z of the players possition in the map so I can do a camera script like:

_camera = "camera" camCreate [8000,4000,74]

_camera cameraEffect ["internal","back"]

setacctime 1.0

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">there should be a command called 'camsetrelpos' in official command reference.<span id='postcolor'>

Ahh, yes so there is,

_camera camSetRelPos [10,5]

that should help, thanks RalphWiggum

While messing around with a few things I've discovered you can moveincargo or moveindriver a game logic unit so the player can't drive a vehicle or when made to 'get in back of truck' he will do instead of the passanger side. Just thought I'd share that with you.

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Hmm, camsetrelpos doesn't work, this is my script:

_camera = "camera" camCreate getpos pilot

_camera camSetTarget getPos pilot

_camera camSetRelPos [10,5]

setacctime 1.0

enableRadio false

~10

player cameraEffect ["terminate","back"]

camDestroy _camera

Over=true

All I get is 'generic error in expression' when it is run.

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