Nomad556 14 Posted August 1, 2018 i would like to have some audio cues incorporated for the gun play. for example when switching the rate of fire a light tick would be nice, that way you can know without having to lose focus of what is directly in front of you whether or not you made the ROF switch. also, i have started to notice that the kp 31 seems to jam when firing at someone else on full auto. but that doesn't happen at all when using it on full auto at the shelter range. if the gun jams during the firefights are a game mechanic then i think an audio cue for that would be nice as well. not sure what the sound would be though. or maybe a visual cue showing the barrel heating up or something so that way the user knows to let up on the trigger before jamming a round. again this all depends on whether or not those gun jams are on purpose or if its a bug. but i have only had it happen to me with the suomi. finally i think the players should make noise when looting. the sounds and volume could all vary depending on what youre looting.. furniture, a wooden crate, a vehicle etc. i think it would add another layer to the looting and players would really have to think about what they want to hit. for example, when hitting a vehicle you can hear the car door slam once finished looting, a player may think twice as the sound would surely attract others. Share this post Link to post Share on other sites
twitch_DinotheRRhino 44 Posted August 1, 2018 The jamming seems like a bug. Making noises while looting seems like a good idea, but realisticalley you can loot cars also silent. just takes longer. I would suggest the impleement the same looting mechanic like in state of decay. You can decide if you want to loot slow and silent or really fast wit a certain chance to make alot of noise. ever played it? Share this post Link to post Share on other sites
Nomad556 14 Posted August 2, 2018 18 hours ago, twitch_DinotheRRhino said: The jamming seems like a bug. Making noises while looting seems like a good idea, but realisticalley you can loot cars also silent. just takes longer. I would suggest the impleement the same looting mechanic like in state of decay. You can decide if you want to loot slow and silent or really fast wit a certain chance to make alot of noise. ever played it? yes i have and that looting system is exactly what i had in mind! adds another layer of risk/reward to game. a player can either take their time to loot slowly which also means you're vulnerable for a longer amount of time, but if you loot really fast then you risk the chance of other players hearing you and tracking you off the sounds you're making. after a while players will recognize the sounds and will be able to tell if someone is looting inside a house or a vehicle or what not.. 1 Share this post Link to post Share on other sites