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[SP/MP] OPFOR KP Liberation - Project Opfor / RHS

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[SP/MP] OPFOR KP Liberation - Project Opfor / RHS 

Changes Made
After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. 

So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes.  We have used Project opfor as part of the base gear that will be used by the other factions.
 
-Playable OPFOR faction. RHS AFRF (VDV/MSV)
-Changed BLUFOR faction. Project OPFOR (Islamic State)
-Changed GUER faction. Project OPFOR (Sahrani)
-Changed the enemy marker colours to blue. 
-Changed spawn point marker to match OPFOR faction. 
-The friendly side is now OPFOR. 
-Added a extra tutorial page to help people. 
-OPFOR Medical vehicles changes. 
-Changed all factions to match new sides. 
-Fixed exploding choppers on the Ship. 
 
This mission will support other mods. If there is demmand a public server can be setup.
 
 
Overview of the mission
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area. 
 
- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area. 
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps. 
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel. 
- Build the FOB of your dreams with an in-game "what you see is what you get" system. 
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn. 
- Combat aggressive and cunning hostile forces who react and adapt to your actions. 
- Monitor and work alongside, or against, independent guerrilla forces. 
- Learn that every window is a threat thanks to the custom urban combat AI. 
- Accomplish meaningful secondary objectives that will benefit your progression. 
- Never lose your progress with the built-in server-side save system. 
 
Statistics / Different on each map
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147

 

Below you can look though the maps in the steam workshop.

 

OPFOR Chernarus KP Liberation :

 

OPFOR Altis KP Liberation :


 OPFOR Sahrani KP Liberation :

 

OPFOR Tanoa KP Liberation

 

OPFOR Takistan  KP Liberation

 

OPFOR Lythium KP Liberation

More still to come.
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Understanding Markers
LwKXvd2.jpg Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks. 
 
0RMESUT.jpg Cities: Generally small to medium-sized cities. 
 
f.jpg Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target! 
 
mb.jpg Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets. 
 
rt.jpg Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications. 
 
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Credits:  
-Creator: Zbug 
-Primary Editor: Wyqer 
-Secondary Editor: Luacs - Cross over 
This mission is under the Arma Public Licence (APL)

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Just realized this would be better off in the User-Missions section .

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On 7/14/2018 at 8:38 AM, OutbreakGRD said:

This sounds awesome. How hard would it be to port this to Lythium? 

@OutbreakGRD I can get it up tonight maybe but steam workshop is being shit right now

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Awesome! We would love to run it on our server. 

2 hours ago, overlord970 said:

@OutbreakGRD I can get it up tonight maybe but steam workshop is being shit right now

 

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Hey, I like your mission very much, but I want to ask if this is not compatible with ACE? I hang the ACE module, but the ACE buttons are all out of order, I can't call the ACE function.

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